Using Learning Analytics to Support Personalized Learning and Quality Education: A Case Study of China's "Everyone Connected" Project. - Xiaohua Yu; Jueqi Guan; Jing Leng (ICWL Workshops, 2015)

The Impact of E-schoolbag on Students' Information Literacy Proficiency- A Case Study of M District in Shanghai, China. - Lingliang Shen; Dongming Qian; Jueqi Guan; Yanyan Sun (ICCE, 2016)

Research on the Impact of e-Schoolbag on Students' Development: from the Perspective of Personal Learning Skills. - Chu Liu; Jueqi Guan; Youqun Ren (ICCE, 2019)

Effects of a virtual reality-based pottery making approach on junior high school students' creativity and learning engagement. - Jueqi Guan; Lianghui Wang; Qu Chen; Kai Jin; Gwo-Jen Hwang (Interact. Learn. Environ., 2023)

From experience to empathy: An empathetic VR-based learning approach to improving EFL learners' empathy and writing performance. - Jueqi Guan; Shu-Fan Ying; Min-Li Zhang; Gwo-Jen Hwang (Comput. Educ., 2024)

Creating in the metaverse: An SSRL-based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours. - Jueqi Guan; Xiao-Feng Wang; Wen-Zhuo Wang; Jiong Zhu; Gwo-Jen Hwang (J. Comput. Assist. Learn., 2024)

Examining students' self-regulated learning processes and performance in an immersive virtual environment. - Yi-Fan Li; Jueqi Guan; Xiao-Feng Wang; Qu Chen; Gwo-Jen Hwang (J. Comput. Assist. Learn., 2024)

An Analysis of Socially Shared Regulation and Performance on Co-Creation Tasks in the Metaverse. - Xiaofeng Wang; Jueqi Guan; Jing-wen Xu; Gwo-Jen Hwang (J. Comput. Assist. Learn., 2025)