Personalizing game content using audio-visual media. - Jukka Holm; Kai Havukainen; Juha Arrasvuori (Advances in Computer Entertainment Technology, 2005)

Modifying game content with personal media. - Jukka Holm; Juha Arrasvuori; Kai Havukainen (Advances in Computer Entertainment Technology, 2006)

Using MIDI to Modify Video Game Content. - Jukka Holm; Juha Arrasvuori; Kai Havukainen (NIME, 2006)

Designing interactive music mixing applications for mobile devices. - Juha Arrasvuori; Jukka Holm (DIMEA, 2007)

Implementation and evaluation of a background music reactive game. - Khalid Aallouche; Homam Albeiriss; Redouane Zarghoune; Juha Arrasvuori; Antti J. Eronen; Jukka Holm (IE, 2007)

Utilizing Displayless Space in Collocated Games. - Jarmo Kauko; Juha Arrasvuori (DiGRA Conference, 2009)

Let users tell the story: evaluating user experience with experience reports. - Hannu Korhonen; Juha Arrasvuori; Kaisa Väänänen-Vainio-Mattila (CHI Extended Abstracts, 2010)

PLEX Cards: a source of inspiration when designing for playfulness. - Andrés Lucero; Juha Arrasvuori (Fun and Games, 2010)

Introducing game and playful experiences to other application domains through personality and motivation models. - Rod Walsh; Marion Boberg; Juha Arrasvuori; Hannu Korhonen; Tanja Walsh (ICE-GIC, 2010)

Background music reactive games. - Juha Arrasvuori; Jukka Holm (MindTrek, 2010)

Analysing user experience of personal mobile products through contextual factors. - Hannu Korhonen; Juha Arrasvuori; Kaisa Väänänen-Vainio-Mattila (MUM, 2010)

Exploring playfulness in user experience of personal mobile products. - Juha Arrasvuori; Hannu Korhonen; Kaisa Väänänen-Vainio-Mattila (OZCHI, 2010)

Applying the PLEX framework in designing for playfulness. - Juha Arrasvuori; Marion Boberg; Jussi Holopainen; Hannu Korhonen; Andrés Lucero; Markus Montola (DPPI, 2011)

Reflections on experience-driven design: a case study on designing for playful experiences. - Thomas Olsson 002; Kaisa Väänänen-Vainio-Mattila; Timo Saari; Andrés Lucero; Juha Arrasvuori (DPPI, 2013)

The PLEX Cards and its techniques as sources of inspiration when designing for playfulness. - Andrés Lucero; Juha Arrasvuori (Int. J. Arts Technol., 2013)

Playful or Gameful?: creating delightful user experiences. - Andrés Lucero; Evangelos Karapanos; Juha Arrasvuori; Hannu Korhonen (Interactions, 2014)