Optimized Shadow Mapping Using the Stencil Buffer. - Jukka Arvo; Timo Aila (J. Graphics, GPU, & Game Tools, 2003)

Tiled Shadow Maps. - Jukka Arvo (Computer Graphics International, 2004)

Hardware Accelerated Soft Shadows using Penumbra Quads. - Jukka Arvo; Jan Westerholm (WSCG, 2004)

Approximate Soft Shadows with an Image-Space Flood-Fill Algorithm. - Jukka Arvo; Mika Hirvikorpi; Joonas Tyystjärvi (Comput. Graph. Forum, 2004)

Compressed shadow maps. - Jukka Arvo; Mika Hirvikorpi (Vis. Comput., 2005)

Penumbra masks. - Jukka Arvo (Vis. Comput., 2006)

Alias-Free Shadow Maps using Graphics Hardware. - Jukka Arvo (J. Graph. Tools, 2007)

Extended panorama tracking algorithm for augmenting virtual 3D objects in outdoor environments. - Mikko Forsman; Jukka Arvo; Teijo Lehtonen (VSMM, 2016)