An Enactive Account of the Autonomy of Videogame Gameplay. - Jukka Vahlo (Game Stud., 2017)

Digital Game Dynamics Preferences and Player Types. - Jukka Vahlo; Johanna K. Kaakinen; Suvi K. Holm; Aki Koponen (J. Comput. Mediat. Commun., 2017)

Validating gameplay activity inventory (GAIN) for modeling player profiles. - Jukka Vahlo; Jouni Smed; Aki Koponen (User Model. User Adapt. Interact., 2018)

Five-Factor Inventory of Intrinsic Motivations to Gameplay (IMG). - Jukka Vahlo; Juho Hamari (HICSS, 2019)

Player Personas and Game Choice. - Jukka Vahlo; Aki Koponen (Encyclopedia of Computer Graphics and Games, 2019)

Designing Prototype Player Personas from a Game Preference Survey. - Joni Salminen; Jukka Vahlo; Aki Koponen; Soon-Gyo Jung; Shammur A. Chowdhury; Bernard J. Jansen (CHI Extended Abstracts, 2020)

View, Play and Pay? - The Relationship between Consumption of Gaming Video Content and Video Game Playing and Buying. - Maria Törhönen; Max Sjöblom; Jukka Vahlo; Juho Hamari (HICSS, 2020)

Content Based Player and Game Interaction Model for Game Recommendation in the Cold Start setting. - Markus Viljanen; Jukka Vahlo; Aki Koponen; Tapio Pahikkala (CoRR, 2020)

Challenge types in gaming validation of video game challenge inventory (CHA). - Jukka Vahlo; Veli-Matti Karhulahti (Int. J. Hum. Comput. Stud., 2020)

Identifying the Impact of Game Music both Within and Beyond Gameplay. - Kai Tuuri; Oskari Koskela; Jukka Vahlo; Heli Tissari (ICEC, 2021)

Linkages Between Gameplay Preferences and Fondness for Game Music. - Jukka Vahlo; Oskari Koskela; Kai Tuuri; Heli Tissari (ICEC, 2021)

In Pursuit of Measuring Pre-reflective Music Listening Experiences. - Kai Tuuri; Oskari Koskela; Jukka Vahlo (Audio Mostly Conference, 2022)

Discovering the Motivational Constitution of 'Playing Games for Fun'. - Kai Tuuri; Jukka Vahlo (ICEC, 2022)

Exploring music-based attachment to video games through affect expressions in written memories. - Kai Tuuri; Oskari Koskela; Heli Tissari; Jukka Vahlo (Entertain. Comput., 2025)

Exploring game-based psychological empowerment and its motivational and wellbeing effects. - Jukka Vahlo; Suvi K. Holm; Johanna K. Kaakinen; Aki Koponen (Entertain. Comput., 2025)

Eight types of video game experience. - Jukka Vahlo; Kai Tuuri (Entertain. Comput., 2025)

Validating Motives of Autonomous Players (MAP) inventory: a bottom-up model of general motivational factors to videogame play. - Jukka Vahlo; Kai Tuuri (User Model. User Adapt. Interact., 2025)