Game Over? - Sabine Glock; Julia Kneer (J. Media Psychol. Theor. Methods Appl., 2009)

Vicarious Belongingness. - Julia Kneer; Inna Hemme; Gary Bente (J. Media Psychol. Theor. Methods Appl., 2011)

Are Digital Games Perceived as Fun or Danger? Supporting and Suppressing Different Game-Related Concepts. - Julia Kneer; Sabine Glock; Sara Beskes; Gary Bente (Cyberpsychology Behav. Soc. Netw., 2012)

Defending the Doomed: Implicit Strategies Concerning Protection of First-Person Shooter Games. - Julia Kneer; Daniel Munko; Sabine Glock; Gary Bente (Cyberpsychology Behav. Soc. Netw., 2012)

Escaping in digital games: The relationship between playing motives and addictive tendencies in males. - Julia Kneer; Sabine Glock (Comput. Hum. Behav., 2013)

The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment. - Diana Rieger; Tim Wulf; Julia Kneer; Lena Frischlich; Gary Bente (Comput. Hum. Behav., 2014)

Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal. - Julia Kneer; Malte Elson; Florian Knapp (Comput. Hum. Behav., 2016)

With a rebel yell: Video gamers' responses to mass shooting moral panics. - Julia Kneer; Michael R. Ward (New Media Soc., 2021)

Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective. - Ruud S. Jacobs; Stefan Werning; Jeroen Jansz; Julia Kneer (J. Media Psychol. Theor. Methods Appl., 2021)

Does sexualization in video games cause harm in players? A meta-analytic examination. - Christopher J. Ferguson; James D. Sauer; Aaron Drummond; Julia Kneer; Emily Lowe-Calverley (Comput. Hum. Behav., 2022)