Design and Validation of Four Instruments to Assess Video Game Literacy in Secondary Education. - Ana Manzano-León; Júlia Vilasís-Pamos; Jorge Oceja (Int. J. Game Based Learn., 2025)

Video games as spaces for providing information and awareness of algorithmic control in the gig economy. - Marta Fernández-Ruiz; Martina Piña; Júlia Vilasís-Pamos (New Media Soc., 2026)