The Study of Computer Games as a Second-Order Cybernetic System. - Julian Kücklich (CGDC Conf., 2002)

The playability of texts vs. the readability of games: towards a holistic theory of fictionality. - Julian Kücklich (DiGRA Conference, 2003)

Perspectives of Computer Game Philology. - Julian Kücklich (Game Stud., 2003)

Player-Centred Game Design: Adaptive Digital Games. - Darryl Charles; Aphra Kerr; Moira McAlister; Michael McNeill; Julian Kücklich; Michaela M. Black; Adrian Moore 001; Karl Stringer (DiGRA Conference, 2005)

Intermedial Pleasures: The Enjoyment of Digital Games in the Context of Home Media Use. - Aphra Kerr; Pat Brereton; Roddy Flynn; Julian Kücklich (DiGRA Conference, 2005)

MMOGs and the Future of Literature. - Julian Kücklich (DiGRA Conference, 2007)

Collusion. Mapping the Interplay between Paid and Unpaid Labourers in the Digital Games Industry [Abstract]. - Julian Kücklich (DiGRA Conference, 2009)

A Techno-Semiotic Approach to Cheating in Computer Games: Or How I Learned to Stop Worrying and Love the Machine. - Julian Kücklich (Games Cult., 2009)

Virtual Worlds and Their Discontents: Precarious Sovereignty, Governmentality, and the Ideology of Play. - Julian Raul Kücklich (Games Cult., 2009)

What FarmVille can teach us about cooperative workflows and architectures. - Sabine Cikic; Julian R. Kücklich (SIGCAS Comput. Soc., 2011)