An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels. - Julian R. H. Mariño; Willian M. P. Reis; Levi H. S. Lelis (AIIDE, 2015)

Feature Selection as State-Space Search: An Empirical Study in Clustering Problems. - Julian R. H. Mariño; Levi H. S. Lelis (SOCS, 2015)

A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games. - Julian R. H. Mariño; Levi H. S. Lelis (AIIDE, 2016)

Understanding mario: an evaluation of design metrics for platformers. - Adam Summerville; Julian R. H. Mariño; Sam Snodgrass; Santiago Ontañón; Levi H. S. Lelis (FDG, 2017)

Nested-Greedy Search for Adversarial Real-Time Games. - Rubens O. Moraes; Julian R. H. Mariño; Levi H. S. Lelis (AIIDE, 2018)

Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search. - Rubens O. Moraes; Julian R. H. Mariño; Levi H. S. Lelis; Mario A. Nascimento (AIIDE, 2018)

Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games. - Julian R. H. Mariño; Rubens O. Moraes; Cláudio Toledo 001; Levi H. S. Lelis (AAAI, 2019)

Learning Strategies for Real-Time Strategy Games with Genetic Programming. - Julian R. H. Mariño (AIIDE, 2019)

Programmatic Strategies for Real-Time Strategy Games. - Julian R. H. Mariño; Rubens O. Moraes; Tassiana C. Oliveira; Cláudio Toledo 001; Levi H. S. Lelis (AAAI, 2021)

Evolving interpretable strategies for zero-sum games. - Julian R. H. Mariño; Claudio Fabiano Motta Toledo (Appl. Soft Comput., 2022)