Churn prediction for high-value players in casual social games. - Julian Runge; Peng Gao; Florent Garcin; Boi Faltings (CIG, 2014)

Predicting Purchase Decisions in Mobile Free-to-Play Games. - Rafet Sifa; Fabian Hadiji; Julian Runge; Anders Drachen; Kristian Kersting; Christian Bauckhage (AIIDE, 2015)

Rapid Prediction of Player Retention in Free-to-Play Mobile Games. - Anders Drachen; Eric Thurston Lundquist; Yungjen Kung; Pranav Simha Rao; Rafet Sifa; Julian Runge; Diego Klabjan (AIIDE, 2016)

Stylized facts for mobile game analytics. - Anders Drachen; Nicholas Ross; Julian Runge; Rafet Sifa (CIG, 2016)

Play With Me? Understanding and Measuring the Social Aspect of Casual Gaming. - Adam Alsén; Julian Runge; Anders Drachen; Daniel Klapper (CoRR, 2016)

To be or not to be...social: incorporating simple social features in mobile game customer lifetime value predictions. - Anders Drachen; Mari Pastor; Aron Liu; Dylan Jack Fontaine; Yuan Chang; Julian Runge; Rafet Sifa; Diego Klabjan (ACSW, 2018)

Customer Lifetime Value Prediction in Non-Contractual Freemium Settings: Chasing High-Value Users Using Deep Neural Networks and SMOTE. - Rafet Sifa; Julian Runge; Christian Bauckhage; Daniel Klapper (HICSS, 2018)

Experimentation and performance in advertising: An observational survey of firm practices on Facebook. - Julian Runge; Steven Geinitz; Simon Ejdemyr (Expert Syst. Appl., 2020)

Applications of Advanced Analytics to the Promotion of Freemium Goods. - Julian Runge (2020)

Algorithmic Assortative Matching on a Digital Social Medium. - Kristian Lopez-Vargas; Julian Runge; Ruizhi Zhang (Inf. Syst. Res., 2022)

Exploratory Bandit Experiments with "Starter Packs" in a Free-to-Play Mobile Game. - Julian Runge; Anders Drachen; William Grosso (CoG, 2024)

Packaging Up Media Mix Modeling: An Introduction to Robyn's Open-Source Approach. - Gufeng Zhou; Igor Skokan; Julian Runge (CoRR, 2024)

Experimentation in Gaming: an Adoption Guide. - Julian Runge (CoRR, 2025)