Building the EnCOrE dictionary collaboratively: strategy and practice. - Alain Krief; Catherine Colaux-Castillo; Julie Henry; Claudie Juilliard; Sandrine Peraldi (Int. J. Knowl. Learn., 2008)

A framework for designing authority and responsibility into complex sociotechnical systems. - Julie Henry; Cédric Bach; Sonja Biede (ATACCS, 2015)

Perceptions of computer science among children after a hands-on activity: A pilot study. - Julie Henry; Bruno Dumas (EDUCON, 2018)

Tangible programming for children: state of the art, classification and opportunities. - Julie Henry; Antoine Bodart; Bruno Dumas (IHM, 2018)

Towards the Identification of Profiles based on the Understanding of Programming Concepts: the Case of the Variable. - Julie Henry; Bruno Dumas (FIE, 2019)

Developing a Critical Robot Literacy for Young People from Conceptual Metaphors Analysis. - Fanny Boraita; Julie Henry; Anne-Sophie Collard (FIE, 2020)

Approach to Develop a Concept Inventory Informing Teachers of Novice Programmers' Mental Models. - Julie Henry; Bruno Dumas (FIE, 2020)

Object-Oriented Programming: Diagnosis Understanding by Identifying and Describing Novice Perceptions. - Julie Henry; Bruno Dumas; Patrick Heymans; Tony Leclercq (FIE, 2020)

Designing Digital Literacy Activities: An Interdisciplinary and Collaborative Approach. - Julie Henry; Alyson Hernalesteen; Anne-Sophie Collard (FIE, 2020)

A Tangible-Augmented Concept Inventory to Identify Novices' Misconceptions in Programming. - Julie Henry; Tom Magis; Antoine Clarinval; Benoît Vanderose; Bruno Dumas (ICCSE, 2020)

Tips and Tricks for Changing the Way Young People Conceive Computer Science. - Cecile Lombart; Anne Smal; Julie Henry (ISSEP, 2020)

Developing an Assessment to Profile Students based on their Understanding of the Variable Programming Concept. - Julie Henry; Bruno Dumas (ITiCSE, 2020)

Report from the 1st Int. Workshop on Education through Advanced Software Engineering and Artificial Intelligence (EASEAI '19). - Benoît Vanderose; Benoît Frénay; Julie Henry; Xavier Devroey (ACM SIGSOFT Softw. Eng. Notes, 2020)

Réalité augmentée et interface tangible au service des novices en programmation: Augmented Reality and Tangible Interaction to Help Programming Novices. - Julie Henry; Bruno Dumas (IHM (Extended Abstracts), 2021)

Teaching Artificial Intelligence to K-12 Through a Role-Playing Game Questioning the Intelligence Concept. - Julie Henry; Alyson Hernalesteen; Anne-Sophie Collard (Künstliche Intell., 2021)

Report from the 2nd Int. Workshop on Education through Advanced Software Engineering and Artificial Intelligence (EASEAI '20). - Benoît Vanderose; Julie Henry; Benoît Frénay; Xavier Devroey (ACM SIGSOFT Softw. Eng. Notes, 2021)

Student misconceptions about finite state machines: identify them in order to create a concept inventory. - Julie Henry; Bruno Dumas; Andreea Vescan; Alexandra Maria Pasca (EASEAI@ESEC/SIGSOFT FSE, 2022)

Report from the 3rd Int. Workshop on Education through Advanced Software Engineering and Artificial Intelligence (EASEAI '21). - Julie Henry; Upsorn Praphamontripong; Camelia Serban; Andreea Vescan (ACM SIGSOFT Softw. Eng. Notes, 2022)

Évaluer la compréhension en informatique à partir des représentations erronées - Julie Henry (2022)

Teaching and learning in the age of artificial intelligence. - Alexandre Lepage; Anne Gagnebien; Audrey Bonjour; Aurélie Lagarrigue; Axel Palaude; Caroline Boulord; Charles-Antoine Gagneur; Chloé Mercier 001; Christelle Caucheteux; Dominique Guidoni-Stoltz; Florence Tressols; Frédéric Alexandre; et al. (CoRR, 2023)

Report from the 4th Int. Workshop on Education through Advanced Software Engineering and Artificial Intelligence (EASEAI '22). - Julie Henry; Upsorn Praphamontripong; Camelia Serban; Andreea Vescan (ACM SIGSOFT Softw. Eng. Notes, 2023)

Developing an AI Concept Inventory for Non-Experts. - Linda Mannila; Julie Henry; Tobias Bahr; Christos Chytas; Harold S. Connamacher; Henry Hickman; Barbara C. N. Müller; Simone Opel; Andreas Scholl (ITiCSE (2), 2025)