Difference in operation of Mouse and Touchscreen in older adults. - Anika Steinert; Marten Haesner; Julie Lorraine O'Sullivan; Elisabeth Steinhagen-Thiessen (Int. J. Serious Games, 2015)

Acceptance and Usage of an Online-based Cognitive Group Training for Older Adults. - Marten Haesner; Anika Steinert; Julie O'Sullivan; Elisabeth Steinhagen-Thiessen (i-com, 2016)

Taking control! Structural and behavioural plasticity in response to game-based inhibition training in older adults. - Simone Kühn; Robert C. Lorenz; Markus Weichenberger; Maxi Becker; Marten Haesner; Julie O'Sullivan; Anika Steinert; Elisabeth Steinhagen-Thiessen; Susanne Brandhorst; Thomas Bremer; Jürgen Gallinat (NeuroImage, 2017)

Finding critical features for predicting quality of life in tablet-based serious games for dementia. - Jeehoon Cha; Jan-Niklas Voigt-Antons; Carola Trahms; Julie Lorraine O'Sullivan; Paul Gellert; Adelheid Kuhlmey; Sebastian Möller 001; Johanna Nordheim (Qual. User Exp., 2019)

DemSelf, A Mobile App for Self-administered Touch-Based Cognitive Screening: Participatory Design with Stakeholders. - Martin Burghart; Julie Lorraine O'Sullivan; Robert P. Spang; Jan-Niklas Voigt-Antons (HCI (26), 2021)