Studying 'Holes' to Understand Visual Representation. - Andrew E. Welchman; Julie M. Harris (Visual Representations and Interpretations, 1999)

Characterizing visual attention during driving and non-driving hazard perception tasks in a simulated environment. - Andrew K. Mackenzie; Julie M. Harris (ETRA, 2014)

Tapology: A Game-Based Platform to Facilitate E-Health and E-Inclusion. - Kenneth C. Scott-Brown; Julie Harris 001; Anita Simmers; Mhairi Thurston; Malath Abbas; Tom de Majo; Ian Reynolds; Gareth Robinson; Iain Mitchell; Daniel J. Gilmour; Santiago Martinez; John P. Isaacs (HCI (6), 2014)

A neuroscientific approach to exploring fundamental questions in VR. - Alex R. Wade; Cade McCall; Theodoros Karapanagiotidis; Guy Schofield; Catherine Preston; Tom Hartley; Milena Kaestner; Aidan J. Horner; Ryan T. Maloney; Jonny Smallwood; Elizabeth Jefferies; Marina Bloj; et al. (ERVR, 2018)