Planning human walk in virtual environments. - Julien Pettré; Thierry Siméon; Jean-Paul Laumond (IROS, 2002)

3D collision avoidance for digital actors locomotion. - Julien Pettré; Jean-Paul Laumond; Thierry Siméon (IROS, 2003)

A 2-stages locomotion planner for digital actors. - Julien Pettré; Jean-Paul Laumond; Thierry Siméon (Symposium on Computer Animation, 2003)

Path Planning for Crowds: From Shared Goals to Individual Behaviors. - Julien Pettré; Daniel Thalmann (Eurographics (Short Presentations), 2005)

Real-time navigating crowds: scalable simulation and rendering. - Julien Pettré; Pablo de Heras Ciechomski; Jonathan Maïm; Barbara Yersin; Jean-Paul Laumond; Daniel Thalmann (Comput. Animat. Virtual Worlds, 2006)

A motion capture-based control-space approach for walking mannequins. - Julien Pettré; Jean-Paul Laumond (Comput. Animat. Virtual Worlds, 2006)

Animation planning for virtual characters cooperation. - Claudia Esteves; Gustavo Arechavaleta; Julien Pettré; Jean-Paul Laumond (ACM Trans. Graph., 2006)

Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach. - Sébastien Paris; Julien Pettré; Stéphane Donikian (Comput. Graph. Forum, 2007)

Populate Your Game Scene. - Julien Pettré (MIG, 2008)

Autonomous navigation for crowds of virtual humans: part I: interactive design of virtual population using navigation graphs. - Julien Pettré (SIGGRAPH Classes, 2008)

Crowds of moving objects: navigation planning and simulation. - Julien Pettré; Helena Grillon; Daniel Thalmann (SIGGRAPH Classes, 2008)

Motion planning and autonomy for virtual humans. - Julien Pettré; Marcelo Kallmann; Ming C. Lin (SIGGRAPH Classes, 2008)

Course: Modeling Individualities in Groups and Crowds. - Stéphane Donikian; Nadia Magnenat-Thalmann; Julien Pettré; Daniel Thalmann (Eurographics (Tutorials), 2009)

A Velocity-Curvature Space Approach for Walking Motions Analysis. - Anne-Hélène Olivier; Richard Kulpa; Julien Pettré; Armel Crétual (MIG, 2009)

Data Based Steering of Virtual Human Using a Velocity-Space Approach. - Yijiang Zhang; Julien Pettré; Qunsheng Peng 001; Stéphane Donikian (MIG, 2009)

Experiment-based modeling, simulation and validation of interactions between virtual walkers. - Julien Pettré; Jan Ondrej; Anne-Hélène Olivier; Armel Crétual; Stéphane Donikian (Symposium on Computer Animation, 2009)

Crowd patches: populating large-scale virtual environments for real-time applications. - Barbara Yersin; Jonathan Maïm; Julien Pettré; Daniel Thalmann (SI3D, 2009)

YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds. - Jonathan Maïm; Barbara Yersin; Julien Pettré; Daniel Thalmann (IEEE Computer Graphics and Applications, 2009)

Interaction between real and virtual humans during walking: perceptual evluation of a simple device. - Anne-Hélène Olivier; Jan Ondrej; Julien Pettré; Richard Kulpa; Armel Crétual (APGV, 2010)

A synthetic-vision based steering approach for crowd simulation. - Jan Ondrej; Julien Pettré; Anne-Hélène Olivier; Stéphane Donikian (ACM Trans. Graph., 2010)

Joyman: A human-scale joystick for navigating in virtual worlds. - Maud Marchal; Julien Pettré; Anatole Lécuyer (3DUI, 2011)

A Local Behavior Model for Small Pedestrian Groups. - Yijiang Zhang; Julien Pettré; Xueying Qin; Stéphane Donikian; Qunsheng Peng 001 (CAD/Graphics, 2011)

Long Term Real Trajectory Reuse through Region Goal Satisfaction. - Junghyun Ahn; Stéphane Gobron; Quentin Silvestre; Horesh Ben Shitrit; Mirko Raca; Julien Pettré; Daniel Thalmann; Pascal Fua; Ronan Boulic (MIG, 2011)

Reconstructing Motion Capture Data for Human Crowd Study. - Samuel Lemercier; Mathieu Moreau; Mehdi Moussaïd; Guy Theraulaz; Stéphane Donikian; Julien Pettré (MIG, 2011)

Joyman: an immersive and entertaining interface for virtual locomotion. - Julien Pettré; Orianne Siret; Maud Marchal; Jean-Baptiste de la Rivire; Anatole Lécuyer (SIGGRAPH Asia Emerging Technologies, 2011)

A step-by-step modeling, analysis and annotation of locomotion. - Anne-Hélène Olivier; Richard Kulpa; Julien Pettré; Armel Crétual (Comput. Animat. Virtual Worlds, 2011)

Online inserting virtual characters into dynamic video scenes. - Yijiang Zhang; Julien Pettré; Jan Ondrej; Xueying Qin; Qunsheng Peng 001; Stéphane Donikian (Comput. Animat. Virtual Worlds, 2011)

Imperceptible relaxation of collision avoidance constraints in virtual crowds. - Richard Kulpa; Anne-Hélène Olivier; Jan Ondrej; Julien Pettré (ACM Trans. Graph., 2011)

Lane Detection in Pedestrian Motion and Entropy-based Order Index. - Olivier Chabiron; Jérôme Fehrenbach; Pierre Degond; Mehdi Moussaïd; Julien Pettré; Samuel Lemercier (ICPRAM (1), 2012)

Cloning Crowd Motions. - Yi Li; Marc Christie; Orianne Siret; Richard Kulpa; Julien Pettré (Symposium on Computer Animation, 2012)

Realistic following behaviors for crowd simulation. - Samuel Lemercier; Asja Jelic; Richard Kulpa; Jiale Hua; Jérôme Fehrenbach; Pierre Degond; Cécile Appert-Rolland; Stéphane Donikian; Julien Pettré (Comput. Graph. Forum, 2012)

Traffic Instabilities in Self-Organized Pedestrian Crowds. - Mehdi Moussaïd; Elsa G. Guillot; Mathieu Moreau; Jérôme Fehrenbach; Olivier Chabiron; Samuel Lemercier; Julien Pettré; Cécile Appert-Rolland; Pierre Degond; Guy Theraulaz (PLoS Comput. Biol., 2012)

Walk with me: interactions in emotional walking situations, a pilot study. - Jonathan Perrinet; Anne-Hélène Olivier; Julien Pettré (SAP, 2013)

Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups. - Chen Kim Lim; Marie-Paule Cani; Quentin Galvane; Julien Pettré; Abdullah Zawawi Talib (Digital Heritage (1), 2013)

Fast grasp planning by using cord geometry to find grasping points. - Yi Li; Jean-Philippe Saut; Julien Pettré; Anis Sahbani; Philippe Bidaud; Franck Multon (ICRA, 2013)

Interactive Techniques for Populating Large Virtual Cities. - Kevin Jordao; Julien Pettré; Marie-Paule Cani (UDMV, 2013)

Kinematic Evaluation of Virtual Walking Trajectories. - Gabriel Cirio; Anne-Hélène Olivier; Maud Marchal; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2013)

Inserting virtual pedestrians into pedestrian groups video with behavior consistency. - Zhiguo Ren; Wenjing Gai; Fan Zhong; Julien Pettré; Qunsheng Peng 001 (Vis. Comput., 2013)

Task efficient contact configurations for arbitrary virtual creatures. - Steve Tonneau; Julien Pettré; Franck Multon (Graphics Interface, 2014)

Following behaviors: a model for computing following distances based on prediction. - Julien Bruneau 002; Teofilo Bezerra Dutra; Julien Pettré (MIG, 2014)

Optimization-based computation of locomotion trajectories for crowd patches. - Jose Guillermo Rangel Ramirez; Devin Lange; Panayiotis Charalambous; Claudia Esteves; Julien Pettré (MIG, 2014)

New generation crowd simulation algorithms. - Julien Pettré; Ming C. Lin (SIGGRAPH Courses, 2014)

Using task efficient contact configurations to animate creatures in arbitrary environments. - Steve Tonneau; Julien Pettré; Franck Multon (Comput. Graph., 2014)

Crowd sculpting: A space-time sculpting method for populating virtual environments. - Kevin Jordao; Julien Pettré; Marc Christie; Marie-Paule Cani (Comput. Graph. Forum, 2014)

Parameter estimation and comparative evaluation of crowd simulations. - David Wolinski; Stephen J. Guy; Anne-Hélène Olivier; Ming C. Lin; Dinesh Manocha; Julien Pettré (Comput. Graph. Forum, 2014)

Real-time Crowd Tracking using Parameter Optimized Mixture of Motion Models. - Aniket Bera; David Wolinski; Julien Pettré; Dinesh Manocha (CoRR, 2014)

A Reachability-Based Planner for Sequences of Acyclic Contacts in Cluttered Environments. - Steve Tonneau; Nicolas Mansard; Chonhyon Park; Dinesh Manocha; Franck Multon; Julien Pettré (ISRR (2), 2015)

Crowd art: density and flow based crowd motion design. - Kevin Jordao; Panayiotis Charalambous; Marc Christie; Julien Pettré; Marie-Paule Cani (MIG, 2015)

Energy-efficient mid-term strategies for collision avoidance in crowd simulation. - Julien Bruneau 002; Julien Pettré (Symposium on Computer Animation, 2015)

Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. - Ferran Argelaguet; Anne-Hélène Olivier; Gerd Bruder; Julien Pettré; Anatole Lécuyer (VR, 2015)

Biologically-Inspired Visual Simulation of Insect Swarms. - Weizi Li; David Wolinski; Julien Pettré; Ming C. Lin (Comput. Graph. Forum, 2015)

Time-delayed Follow-the-Leader model for pedestrians walking in line. - Jérôme Fehrenbach; Jacek Narski; Jiale Hua; Samuel Lemercier; Asja Jelic; Cécile Appert-Rolland; Stéphane Donikian; Julien Pettré; Pierre Degond (Networks Heterog. Media, 2015)

Fast Grasp Planning Using Cord Geometry. - Yi Li; Jean-Philippe Saut; Julien Pettré; Anis Sahbani; Franck Multon (IEEE Trans. Robotics, 2015)

Going Through, Going Around: A Study on Individual Avoidance of Groups. - Julien Bruneau 002; Anne-Hélène Olivier; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2015)

A comparative study of navigation meshes. - Wouter van Toll; Roy Triesscheijn; Marcelo Kallmann; Ramon Oliva; Nuria Pelechano; Julien Pettré; Roland Geraerts (MIG, 2016)

Dynamically balanced and plausible trajectory planning for human-like characters. - Chonhyon Park; Jae Sung Park; Steve Tonneau; Nicolas Mansard; Franck Multon; Julien Pettré; Dinesh Manocha (I3D, 2016)

Character contact re-positioning under large environment deformation. - Steve Tonneau; Rami Ali Al-Ashqar; Julien Pettré; Taku Komura; Nicolas Mansard (Comput. Graph. Forum, 2016)

How do walkers avoid a mobile robot crossing their way? - Christian Vassallo; Anne-Hélène Olivier; Philippe Souères; Armel Crétual; Olivier Stasse; Julien Pettré (CoRR, 2016)

Perceptual effect of shoulder motions on crowd animations. - Ludovic Hoyet; Anne-Hélène Olivier; Richard Kulpa; Julien Pettré (ACM Trans. Graph., 2016)

WarpDriver: context-aware probabilistic motion prediction for crowd simulation. - David Wolinski; Ming C. Lin; Julien Pettré (ACM Trans. Graph., 2016)

Realtime Pedestrian Tracking and Prediction in Dense Crowds. - Aniket Bera; David Wolinski; Julien Pettré; Dinesh Manocha (Group and Crowd Behavior for Computer Vision, 2017)

Introduction to Crowd Simulation. - Julien Pettré; Nuria Pelechano (Eurographics (Tutorials), 2017)

EACS: Effective Avoidance Combination Strategy. - Julien Bruneau 002; Julien Pettré (Comput. Graph. Forum, 2017)

Gradient-based steering for vision-based crowd simulation algorithms. - Teofilo Bezerra Dutra; Ricardo Marques; Joaquim B. Cavalcante Neto; Creto Augusto Vidal; Julien Pettré (Comput. Graph. Forum, 2017)

Group Modeling: A Unified Velocity-Based Approach. - Zhiguo Ren; Panayiotis Charalambous; Julien Bruneau 002; Qunsheng Peng 001; Julien Pettré (Comput. Graph. Forum, 2017)

Human Inspired Effort Distribution During Collision Avoidance in Human-Robot Motion. - Grimaldo Silva; Anne-Hélène Olivier; Armel Crétual; Julien Pettré; Thierry Fraichard (RO-MAN, 2018)

Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task. - Sean Dean Lynch; Julien Pettré; Julien Bruneau 002; Richard Kulpa; Armel Crétual; Anne-Hélène Olivier (VR, 2018)

2PAC: Two-Point Attractors for Center Of Mass Trajectories in Multi-Contact Scenarios. - Steve Tonneau; Pierre Fernbach; Andrea Del Prete; Julien Pettré; Nicolas Mansard (ACM Trans. Graph., 2018)

An Efficient Acyclic Contact Planner for Multiped Robots. - Steve Tonneau; Andrea Del Prete; Julien Pettré; Chonhyon Park; Dinesh Manocha; Nicolas Mansard (IEEE Trans. Robotics, 2018)

Collision Avoidance Behavior between Walkers: Global and Local Motion Cues. - Sean Dean Lynch; Richard Kulpa; Laurentius Antonius Meerhoff; Julien Pettré; Armel Crétual; Anne-Hélène Olivier (IEEE Trans. Vis. Comput. Graph., 2018)

Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments. - Anne-Hélène Olivier; Julien Bruneau 002; Richard Kulpa; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2018)

Data-Driven Crowd Simulation with Generative Adversarial Networks. - Javad Amirian; Wouter van Toll; Jean-Bernard Hayet; Julien Pettré (CASA, 2019)

Social Ways: Learning Multi-Modal Distributions of Pedestrian Trajectories With GANs. - Javad Amirian; Jean-Bernard Hayet; Julien Pettré (CVPR Workshops, 2019)

Attracted by light: vision-based steering virtual characters among dark and light obstacles. - Axel López; François Chaumette; Éric Marchand; Julien Pettré (MIG, 2019)

The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions. - Benjamin Niay; Anne-Hélène Olivier; Julien Pettré; Ludovic Hoyet (MIG, 2019)

Connecting Global and Local Agent Navigation via Topology. - Wouter van Toll; Julien Pettré (MIG, 2019)

Effective Human-Robot Collaboration in near symmetry collision scenarios. - Grimaldo Silva; Anne-Hélène Olivier; Armel Crétual; Julien Pettré; Thierry Fraichard (RO-MAN, 2019)

Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup. - Florian Berton; Anne-Hélène Olivier; Julien Bruneau 002; Ludovic Hoyet; Julien Pettré (VR, 2019)

Foreword to the Special Section on Motion in Games. - Carol O'Sullivan; Julien Pettré (Comput. Graph., 2019)

Character navigation in dynamic environments based on optical flow. - Axel López; François Chaumette; Éric Marchand; Julien Pettré (Comput. Graph. Forum, 2019)

Image-based authoring of herd animations. - Pierre Ecormier-Nocca; Julien Pettré; Pooran Memari; Marie-Paule Cani (Comput. Animat. Virtual Worlds, 2019)

OpenTraj: Assessing Prediction Complexity in Human Trajectories Datasets. - Javad Amirian; Bingqing Zhang; Francisco Valente Castro; Juan José Baldelomar; Jean-Bernard Hayet; Julien Pettré (ACCV (6), 2020)

Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters. - Benjamin Niay; Anne-Hélène Olivier; Katja Zibrek; Julien Pettré; Ludovic Hoyet (SAP, 2020)

Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions. - Tristan Duverné; Théo Rougnant; François Le Yondre; Florian Berton; Julien Bruneau 002; Katja Zibrek; Julien Pettré; Ludovic Hoyet; Anne-Hélène Olivier (EuroVR, 2020)

Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics. - Wouter van Toll; Cédric Braga; Barbara Solenthaler; Julien Pettré (MIG, 2020)

Generalized Microscropic Crowd Simulation using Costs in Velocity Space. - Wouter van Toll; Fabien Grzeskowiak; Axel López-Gandía; Javad Amirian; Florian Berton; Julien Bruneau 002; Beatriz Cabrero Daniel; Alberto Jovane; Julien Pettré (I3D, 2020)

Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density. - Florian Berton; Ludovic Hoyet; Anne-Hélène Olivier; Julien Bruneau 002; Olivier Le Meur; Julien Pettré (VR, 2020)

Toward Virtual Reality-based Evaluation of Robot Navigation among People. - Fabien Grzeskowiak; Marie Babel; Julien Bruneau 002; Julien Pettré (VR, 2020)

Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Ludovic Hoyet; Julien Pettré; Rachel McDonnell (VR Workshops, 2020)

Synchronizing navigation algorithms for crowd simulation via topological strategies. - Wouter van Toll; Julien Pettré (Comput. Graph., 2020)

Comparing navigation meshes: Theoretical analysis and practical metrics. - Wouter van Toll; Roy Triesscheijn; Marcelo Kallmann; Ramon Oliva; Nuria Pelechano; Julien Pettré; Roland Geraerts (Comput. Graph., 2020)

The Effect of Gender and Attractiveness of Motion on Proximity in Virtual Reality. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Ludovic Hoyet; Julien Pettré; Rachel McDonnell (ACM Trans. Appl. Percept., 2020)

Tracking Pedestrian Heads in Dense Crowd. - Ramana Sundararaman; Cedric De Almeida Braga; Éric Marchand; Julien Pettré (CVPR, 2021)

Crowd against the machine: A simulation-based benchmark tool to evaluate and compare robot capabilities to navigate a human crowd. - Fabien Grzeskowiak; David J. Gonon; Daniel Dugas; Diego Paez-Granados; Jen Jen Chung; Juan I. Nieto 001; Roland Siegwart; Aude Billard; Marie Babel; Julien Pettré (ICRA, 2021)

Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication. - Pierre Raimbaud; Alberto Jovane; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Julien Pettré; Anne-Hélène Olivier (IVA, 2021)

Perception of Motion Variations in Large-Scale Virtual Human Crowds. - Robin Adili; Benjamin Niay; Katja Zibrek; Anne-Hélène Olivier; Julien Pettré; Ludovic Hoyet (MIG, 2021)

Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions. - Iana Podkosova; Katja Zibrek; Julien Pettré; Ludovic Hoyet; Anne-Hélène Olivier (VR Workshops, 2021)

SPH crowds: Agent-based crowd simulation up to extreme densities using fluid dynamics. - Wouter van Toll; Thomas Chatagnon; Cédric Braga; Barbara Solenthaler; Julien Pettré (Comput. Graph., 2021)

Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s. - Wouter van Toll; Julien Pettré (Comput. Graph. Forum, 2021)

What we see and What we don't see: Imputing Occluded Crowd Structures from Robot Sensing. - Javad Amirian; Jean-Bernard Hayet; Julien Pettré (CoRR, 2021)

A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluation. - Beatriz Cabrero Daniel; Ricardo Marques; Ludovic Hoyet; Julien Pettré; Josep Blat (Proc. ACM Comput. Graph. Interact. Tech., 2021)

A new framework for the evaluation of locomotive motion datasets through motion matching techniques. - Vicenzo Abichequer Sangalli; Ludovic Hoyet; Marc Christie; Julien Pettré (MIG, 2022)

The Stare-in-the-Crowd Effect in Virtual Reality. - Pierre Raimbaud; Alberto Jovane; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Julien Pettré; Anne-Hélène Olivier (VR, 2022)

Proximity in VR: The Importance of Character Attractiveness and Participant Gender. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Julien Pettré; Ludovic Hoyet; Rachel McDonnell (VR Workshops, 2022)

Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation. - Adèle Colas; Wouter van Toll; Katja Zibrek; Ludovic Hoyet; Anne-Hélène Olivier; Julien Pettré (Comput. Graph. Forum, 2022)

Dynamic Combination of Crowd Steering Policies Based on Context. - Beatriz Cabrero Daniel; Ricardo Marques; Ludovic Hoyet; Julien Pettré; Josep Blat (Comput. Graph. Forum, 2022)

A Survey on Reinforcement Learning Methods in Character Animation. - Ariel Kwiatkowski; Eduardo Alvarado; Vicky Kalogeiton; C. Karen Liu; Julien Pettré; Michiel van de Panne; Marie-Paule Cani (Comput. Graph. Forum, 2022)

Authoring Virtual Crowds: A Survey. - Marilena Lemonari; Rafael Blanco; Panayiotis Charalambous; Nuria Pelechano; Marios N. Avraamides; Julien Pettré; Yiorgos Chrysanthou (Comput. Graph. Forum, 2022)

From HRI to CRI: Crowd Robot Interaction - Understanding the Effect of Robots on Crowd Motion. - Bingqing Zhang; Javad Amirian; Harry Eberle; Julien Pettré; Catherine Holloway; Tom Carlson (Int. J. Soc. Robotics, 2022)

Analysis of emergent patterns in crossing flows of pedestrians reveals an invariant of 'stripe' formation in human data. - Pratik Mullick; Sylvain Fontaine; Cécile Appert-Rolland; Anne-Hélène Olivier; William H. Warren; Julien Pettré (PLoS Comput. Biol., 2022)

Crowd Navigation in VR: Exploring Haptic Rendering of Collisions. - Florian Berton; Fabien Grzeskowiak; Alexandre Bonneau; Alberto Jovane; Marco Aggravi; Ludovic Hoyet; Anne-Hélène Olivier; Claudio Pacchierotti; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2022)

The One-Man-Crowd: Single User Generation of Crowd Motions Using Virtual Reality. - Tairan Yin; Ludovic Hoyet; Marc Christie; Marie-Paule Cani; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2022)

The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual Reality. - Pierre Raimbaud; Alberto Jovane; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Julien Pettré; Anne-Hélène Olivier (SAP, 2023)

Physical Simulation of Balance Recovery after a Push. - Alexis Jensen; Thomas Chatagnon; Niloofar Khoshsiyar; Daniele Reda; Michiel van de Panne; Charles Pontonnier; Julien Pettré (MIG, 2023)

Reward Function Design for Crowd Simulation via Reinforcement Learning. - Ariel Kwiatkowski; Vicky Kalogeiton; Julien Pettré; Marie-Paule Cani (MIG, 2023)

UGAE: A Novel Approach to Non-exponential Discounting. - Ariel Kwiatkowski; Vicky Kalogeiton; Julien Pettré; Marie-Paule Cani (CoRR, 2023)

Warping character animations using visual motion features. - Alberto Jovane; Pierre Raimbaud; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Anne-Hélène Olivier; Julien Pettré (Comput. Graph., 2023)

Understanding reinforcement learned crowds. - Ariel Kwiatkowski; Vicky Kalogeiton; Julien Pettré; Marie-Paule Cani (Comput. Graph., 2023)

Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures. - Yuliya Patotskaya; Ludovic Hoyet; Anne-Hélène Olivier; Julien Pettré; Katja Zibrek (Comput. Graph., 2023)

GREIL-Crowds: Crowd Simulation with Deep Reinforcement Learning and Examples. - Panayiotis Charalambous; Julien Pettré; Vassilis Vassiliades; Yiorgos Chrysanthou; Nuria Pelechano (ACM Trans. Graph., 2023)

Entropy and Speed: Effects of Obstacle Motion Properties on Avoidance Behavior in Virtual Environment. - Yuliya Patotskaya; Ludovic Hoyet; Katja Zibrek; Julien Pettré (SAP, 2024)

Collaborative services for Crowd Safety systems across the Edge-Cloud Computing Continuum. - Daniel Balouek; Julien Pettré (CCGridW, 2024)

Human Motion Prediction Under Unexpected Perturbation. - Jiangbei Yue; Baiyi Li; Julien Pettré; Armin Seyfried; He Wang 002 (CVPR, 2024)

With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion Capture. - Tairan Yin; Ludovic Hoyet; Marc Christie; Marie-Paule Cani; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2024)

Real-Time Multi-Map Saliency-Driven Gaze Behavior for Non-Conversational Characters. - Ific Goudé; Alexandre Bruckert; Anne-Hélène Olivier; Julien Pettré; Rémi Cozot; Kadi Bouatouch; Marc Christie; Ludovic Hoyet (IEEE Trans. Vis. Comput. Graph., 2024)

Introduction to the Special Issue on SAP 2024. - Manfred Lau; Julien Pettré (ACM Trans. Appl. Percept., 2024)

Resolving Collisions in Dense 3D Crowd Animations. - Gonzalo Gomez-Nogales; Melania Prieto-Martín; Cristian Romero; Marc Comino-Trinidad; Pablo Ramon-Prieto; Anne-Hélène Olivier; Ludovic Hoyet; Miguel A. Otaduy; Julien Pettré; Dan Casas (ACM Trans. Graph., 2024)

Virtual Crowds Rheology: Evaluating the Effect of Character Representation on User Locomotion in Crowds. - Jordan Martin; Ludovic Hoyet; Etienne Pinsard; Jean-Luc Paillat; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2024)

Learning Extremely High Density Crowds as Active Matters. - Feixiang He; Jiangbei Yue; Jialin Zhu; Armin Seyfried; Dan Casas; Julien Pettré; He Wang 002 (CVPR, 2025)

Crowds and Graphics: Beyond Animation and Visual Effects. - Julien Pettré (VISIGRAPP, 2025)

9th Edition of IEEE VR Workshop: Virtual Humans and Crowds in Immersive Environments (VHCIE). - Andrea Bönsch; Mathieu Chollet; Jordan Martin; Anne-Hélène Olivier; Julien Pettré (VR Workshops, 2025)

Recent Advances in Multi-Agent Human Trajectory Prediction: A Comprehensive Review. - Céline Finet; Stephane Da Silva Martins; Jean-Bernard Hayet; Ioannis Karamouzas; Javad Amirian; Sylvie Le Hégarat-Mascle; Julien Pettré; Emanuel Aldea (CoRR, 2025)