Billboard deformation via 3D voxel by using optimization for free-viewpoint system. - Keisuke Nonaka; Qiang Yao; Houari Sabirin; Jun Chen 017; Hiroshi Sankoh; Sei Naito (EUSIPCO, 2017)

An Optimized Union-Find Algorithm for Connected Components Labeling Using GPUs. - Jun Chen 017; Qiang Yao; Houari Sabirin; Keisuke Nonaka; Hiroshi Sankoh; Sei Naito (CoRR, 2017)

Efficient Parallel Connected Components Labeling with a Coarse-to-fine Strategy. - Jun Chen 017; Keisuke Nonaka; Ryosuke Watanabe; Hiroshi Sankoh; Houari Sabirin; Sei Naito (CoRR, 2017)

Robust Billboard-based, Free-viewpoint Video Synthesis Algorithm to Overcome Occlusions under Challenging Outdoor Sport Scenes. - Hiroshi Sankoh; Sei Naito; Keisuke Nonaka; Houari Sabirin; Jun Chen 017 (ACM Multimedia, 2018)

Fast Plane-Based Free-viewpoint Synthesis for Real-time Live Streaming. - Keisuke Nonaka; Ryosuke Watanabe; Jun Chen 017; Houari Sabirin; Sei Naito (VCIP, 2018)

Efficient Parallel Connected Component Labeling With a Coarse-to-Fine Strategy. - Jun Chen 017; Keisuke Nonaka; Hiroshi Sankoh; Ryosuke Watanabe; Houari Sabirin; Sei Naito (IEEE Access, 2018)

Optimal Billboard Deformation via 3D Voxel for Free-Viewpoint System. - Keisuke Nonaka; Houari Sabirin; Jun Chen 017; Hiroshi Sankoh; Sei Naito (IEICE Trans. Inf. Syst., 2018)

Fast Free-viewpoint Video Synthesis Algorithm for Sports Scenes. - Jun Chen 017; Ryosuke Watanabe; Keisuke Nonaka; Tomoaki Konno; Hiroshi Sankoh; Sei Naito (IROS, 2019)

A Robust Billboard-based Free-viewpoint Video Synthesizing Algorithm for Sports Scenes. - Jun Chen 017; Ryosuke Watanabe; Keisuke Nonaka; Tomoaki Konno; Hiroshi Sankoh; Sei Naito (CoRR, 2019)

Accurate Background Subtraction Using Dynamic Object Presence Probability in Sports Scenes. - Ryosuke Watanabe; Jun Chen 017; Tomoaki Konno; Sei Naito (ICPR, 2020)