On local implicit approximation and its applications. - Jung-Hong Chuang; Christoph M. Hoffmann (ACM Trans. Graph., 1989)

Surface approximations in geometric modeling - Jung-Hong Chuang (1990)

Efficient generation of isosurfaces in volume rendering. - Jung-Hong Chuang; Woan-Chiaun Lee (Comput. Graph., 1995)

A new space subdivision for ray tracing CSG solids. - Jung-Hong Chuang; Weun-Jier Hwang (IEEE Computer Graphics and Applications, 1995)

Computing caustic effects by backward beam tracing. - Jung-Hong Chuang; Shih-Ann Cheng (Vis. Comput., 1995)

Variable-radius blending of parametric surfaces. - Jung-Hong Chuang; Ching-Huei Lin; Wei-Chung Hwang (Vis. Comput., 1995)

Efficient polygonization of CSG solids using boundary tracking. - Chung-Wen Chung; Jung-Hong Chuang; Pei-Huan Chou (Comput. Graph., 1997)

Variable-radius blending by constrained spine generation. - Jung-Hong Chuang; Wei-Chung Hwang (Vis. Comput., 1997)

One and Two-Parameter Blending for Parametric Surfaces. - Jung-Hong Chuang; Feng-Liang Lieh (J. Inf. Sci. Eng., 1998)

Adaptive polygonization of geometrically constrained surfaces. - Jung-Hong Chuang; Christoph M. Hoffmann; Kun-Ming Ko; Wei-Chung Hwang (Vis. Comput., 1998)

Clustering-Based Hierarchical Radiosity for Dynamic Environments. - Wang-Yeh Lee; Jung-Hong Chuang (J. Inf. Sci. Eng., 1999)

Consistent parametrization by quinary subdivision for remeshing and mesh metamorphosis. - Jian Liang Lin; Jung-Hong Chuang; Cheng-Chung Lin; Chih-Chun Chen 002 (GRAPHITE, 2003)

Rendering complex scenes using spatial subdivision and textured LOD meshes. - Chih-Chun Chen 002; Jung-Hong Chuang; Bo-Yin Lee; Wei-Wen Feng; Ting Chiou (Comput. Graph., 2003)

Boundary Control of Subdivision Surfaces Using an Open Uniform Quadratic Subdivision Scheme. - Wei-Chung Hwang; Jung-Hong Chuang (J. Inf. Sci. Eng., 2003)

N-Sided Hole Filling and Vertex Blending Using Subdivision Surfaces. - Wei-Chung Hwang; Jung-Hong Chuang (J. Inf. Sci. Eng., 2003)

Material-Discontinuity Preserving Progressive Mesh Using Vertex-Collapsing Simplification. - Shu-Kai Yang; Jung-Hong Chuang (Virtual Real., 2003)

Effective Meshing and Form Factor Calculation for Accurate Progressive Radiosity. - Wang-Yeh Lee; Jung-Hong Chuang (TPCG, 2004)

Efficient rendering of dynamic clouds. - Horng-Shyang Liao; Jung-Hong Chuang; Cheng-Chung Lin (VRCAI, 2004)

An Efficient Caching Technique for Rendering Translucent Materials. - Shih-Ling Keng; Wang-Yeh Lee; Jung-Hong Chuang (TPCG, 2005)

Fast rendering of dynamic clouds. - Horng-Shyang Liao; Tan-Chi Ho; Jung-Hong Chuang; Cheng-Chung Lin (Comput. Graph., 2005)

User-assisted mesh simplification. - Tan-Chi Ho; Yi-Chun Lin; Jung-Hong Chuang; Chi-Han Peng; Yu-Jung Cheng (VRCIA, 2006)

Texture Adaptation for Progressive Meshes. - Chih-Chun Chen 002; Jung-Hong Chuang (Comput. Graph. Forum, 2006)

An efficient caching-based rendering of translucent materials. - Shih-Ling Keng; Wang-Yeh Lee; Jung-Hong Chuang (Vis. Comput., 2007)

Multi-resolution Volume Rendering of Large Time-Varying Data using Video-based Compression. - Chia-Lin Ko; Horng-Shyang Liao; Tsai-Pei Wang; Kuang-Wei Fu; Ching-Yao Lin; Jung-Hong Chuang (PacificVis, 2008)

Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling. - Chih-Wen Chang; Wen-Chieh Lin; Tan-Chi Ho; Tsung-Shian Huang; Jung-Hong Chuang (Comput. Graph. Forum, 2008)

Aggressive region-based visibility computation using importance sampling. - Tan-Chi Ho; Ying-I Chiu; Jung-Hong Chuang; Wen-Chieh Lin (VRCAI, 2012)

A skeleton-based approach for shape correspondence. - Sai-Keung Wong; Jau-An Yang; Tan-Chi Ho; Yu-Chieh Chen; Jung-Hong Chuang (VRCAI, 2012)

Volume Based Mesh Segmentation. - Tan-Chi Ho; Jung-Hong Chuang (J. Inf. Sci. Eng., 2012)

Interactive Lighting Design with Hierarchical Light Representation. - Wen-Chieh Lin; Tsung-Shian Huang; Tan-Chi Ho; Yueh-Tse Chen; Jung-Hong Chuang (Comput. Graph. Forum, 2013)

A Simple Yet Effective User Controllable Mesh Simplification. - Tan-Chi Ho; Jung-Hong Chuang (J. Inf. Sci. Eng., 2013)

Physically based cosmetic rendering. - Cheng-Guo Huang; Tsung-Shian Huang; Wen-Chieh Lin; Jung-Hong Chuang (Comput. Animat. Virtual Worlds, 2013)

Data-Driven Fire Synthesis and Design. - Sai-Keung Wong; Tse-Ching Chang; Tan-Chi Ho; Jung-Hong Chuang (PG (Short Papers), 2014)

A Skeleton-Based Approach for Consistent Segmentation Transfer. - Sai-Keung Wong; Jau-An Yang; Tan-Chi Ho; Jung-Hong Chuang (J. Inf. Sci. Eng., 2014)

Interactive Visual Analysis of Browsing and Authoring Behaviors in Web Media. - Yen-Ting Kuan; Ming-Hung Tai; Hsuan-Hao Kuan; Tan-Chi Ho; Yu-Shuen Wang; Wen-Chieh Lin; Jung-Hong Chuang (BDVA, 2015)

Visualizing Real-Time Strategy Games: The Example of StarCraft II. - Yen-Ting Kuan; Yu-Shuen Wang; Jung-Hong Chuang (VAST, 2017)

VR lighting design. - Chi-Yang Lee; Hsuan-Ming Chang; Chun-Heng Lin; Ming-Han Tsai; Wen-Chieh Lin; Pei-Hsien Hsu; I-Chen Lin; Yu-Shuen Wang; Jung-Hong Chuang (SIGGRAPH ASIA (Posters), 2017)

Immersive VR environment for architectural design education. - Chia-Hung Tsou; Ting-Wei Hsu; Chun-Heng Lin; Ming-Han Tsai; Pei-Hsien Hsu; I-Chen Lin; Yu-Shuen Wang; Wen-Chieh Lin; Jung-Hong Chuang (SIGGRAPH ASIA (Posters), 2017)

Lighting and Foggy Effect Transfer. - Tsung-Shian Huang; Fu-Hsi Huang; Wen-Chieh Lin; Jung-Hong Chuang (J. Inf. Sci. Eng., 2017)

An Artist Friendly Material Design System. - Tsung-Shian Huang; Jen-Hao Liao; Wen-Chieh Lin; Jung-Hong Chuang (J. Inf. Sci. Eng., 2017)

Fire synthesis using basis fires and design. - Sai-Keung Wong; Tse-Ching Chang; Tan-Chi Ho; Jung-Hong Chuang (Vis. Comput., 2017)

Adversarial Generation Of Defensive Trajectories In Basketball Games. - Chieh-Yu Chen; Wenze Lai; Hsin-Ying Hsieh; Yu-Shuen Wang; Wen-Hsiao Peng; Jung-Hong Chuang (ICME Workshops, 2018)

Generating Defensive Plays in Basketball Games. - Chieh-Yu Chen; Wenze Lai; Hsin-Ying Hsieh; Wen-Hao Zheng; Yu-Shuen Wang; Jung-Hong Chuang (ACM Multimedia, 2018)

Simulating painted appearance of BTF materials. - Ta-En Chen; Tsung-Shian Huang; Wen-Chieh Lin; Jung-Hong Chuang (Multim. Tools Appl., 2018)

BasketballGAN: Generating Basketball Play Simulation Through Sketching. - Hsin-Ying Hsieh; Chieh-Yu Chen; Yu-Shuen Wang; Jung-Hong Chuang (ACM Multimedia, 2019)

Exemplar-based freckle retouching and skin tone adjustment. - Tsung-Ying Lin; Yu-Ting Tsai; Tsung-Shian Huang; Wen-Chieh Lin; Jung-Hong Chuang (Comput. Graph., 2019)

An Evaluation of the Efficiency of Popular Personal Space Pointing versus Controller based Spatial Selection in VR. - Sabarish V. Babu; Ming-Han Tsai; Ting-Wei Hsu; Jung-Hong Chuang (SAP, 2020)

Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System. - Ting-Wei Hsu; Ming-Han Tsai; Sabarish V. Babu; Pei-Hsien Hsu; Hsuan-Ming Chang; Wen-Chieh Lin; Jung-Hong Chuang (VR, 2020)

Design and Empirical Evaluation of a Novel Near-field Interaction Metaphor on Distant Object Manipulation in VR. - Chia-Yang Lee; Wei-An Hsieh; David Brickler; Sabarish V. Babu; Jung-Hong Chuang (SUI, 2021)

Comparing the Fidelity of Contemporary Pointing with Controller Interactions on Performance of Personal Space Target Selection. - Sabarish V. Babu; Hsiao-Chuan Huang; Robert J. Teather; Jung-Hong Chuang (ISMAR, 2022)

Comparing the Effects of Visual Realism on Size Perception in VR versus Real World Viewing through Physical and Verbal Judgments. - Ignatius Alex Wijayanto; Sabarish V. Babu; Christopher C. Pagano; Jung-Hong Chuang (IEEE Trans. Vis. Comput. Graph., 2023)

Design and Evaluation of an Asynchronous VR Exploration System for Architectural Design Discussion Content. - Hsuan-Ming Chang; Ting-Wei Hsu; Ming-Han Tsai; Sabarish V. Babu; Jung-Hong Chuang (Virtual Worlds, 2023)

Novel Design and Evaluation of Redirection Controllers Using Optimized Alignment and Artificial Potential Field. - Xue-Liang Wu; Huan-Chang Hung; Sabarish V. Babu; Jung-Hong Chuang (IEEE Trans. Vis. Comput. Graph., 2023)

Investigating the Carryover Effects of Calibration of Size Perception in Augmented Reality to the Real World. - Chao-Kuo Chiu; Jung-Hong Chuang; Christopher C. Pagano; Sabarish V. Babu (ISMAR, 2024)

The Benefits of Near-field Manipulation and Viewing to Distant Object Manipulation in VR. - Sabarish V. Babu; Wei-An Hsieh; Jung-Hong Chuang (VR, 2024)

Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR. - Wei-An Hsieh; Hsin-Yi Chien; David Brickler; Sabarish V. Babu; Jung-Hong Chuang (Virtual Worlds, 2024)

APF-S2T: Steering to Target Redirection Walking Based on Artificial Potential Fields. - Jun-Jie Chen; Huan-Chang Hung; Yu-Ru Sun; Jung-Hong Chuang (IEEE Trans. Vis. Comput. Graph., 2024)

Comparing Absolute Size Perception in Optical See-Through Augmented Reality and Real World Viewing Using Verbal and Physical Judgments. - Chao-Kuo Chiu; Jung-Hong Chuang; Christopher C. Pagano; Sabarish V. Babu (VR, 2025)

Comparative Evaluation of Differing Levels of Information Presentation in 3D Mini-Maps on Spatial Knowledge Acquisition in VR. - Pei-Chin Hsu; Sabarish V. Babu; Jung-Hong Chuang (VR, 2025)