MABLE: Mediating Young Children's Smart Media Usage with Augmented Reality. - Gahgene Gweon; Bugeun Kim; Jinyoung Kim; Kung Jin Lee; Jungwook Rhim; Jueun Choi (CHI, 2018)

"I'll do it!": examining the relationship between locus of control and math game retention for preschoolers. - Bugeun Kim; Jungwook Rhim; Jihyun Rho; Taehyun Hwang; Gunho Lee; Gahgene Gweon (LAK, 2018)

Understanding the Relationship Between Students' Learning Outcome and Behavioral Patterns using Touch Trajectories. - Jungwook Rhim; Gahgene Gweon (L@S, 2022)

Application of humanization to survey chatbots: Change in chatbot perception, interaction experience, and survey data quality. - Jungwook Rhim; Minji Kwak; Yeaeun Gong; Gahgene Gweon (Comput. Hum. Behav., 2022)

Using Geometric Features of Drag-and-Drop Trajectories to Understand Students' Learning. - Jungwook Rhim; Jiwon Kim; Gahgene Gweon (CHI, 2023)

Examining the Impact of Video Reality-level to Support Transition from Screen Time to Screen-Free Time (TSSF). - Kiyeal Seo; Jungwook Rhim; Gahgene Gweon (CHI Extended Abstracts, 2024)