Region-based reconstruction of an indoor scene using an integration of active and passive sensing techniques. - Junichi Hoshino; Tetsuya Uemura; Isao Masuda (ICCV, 1990)

Real-Time Image Mosaicing from a Video Sequence. - Masakatsu Kourogi; Takeshi Kurata; Junichi Hoshino; Yoichi Muraoka (ICIP (4), 1999)

Automatic Registration of Virtual Objects onto Human Image Sequences. - Jun'ichi Hoshino; Hirofumi Saito; Masanobu Yamamoto (ICPR, 2000)

Extracting personal characteristics from human movement. - Junichi Hoshino (ICASSP, 2001)

A match moving technique for merging CG and human video sequences. - Hirofumi Saito; Jun'ichi Hoshino (ICASSP, 2001)

Intelligent Storyboard For Prototyping Animation. - Junichi Hoshino; Yumi Hoshino (ICME, 2001)

Interactive Virtual Fashion Simulator. - Jun'ichi Hoshino; Hirofumi Saito (INTERACT, 2001)

Extraction and Reconstruction of Personal Characters from Human Movement. - Jun'ichi Hoshino (IVA, 2001)

A match moving technique for merging CG cloth and human movie sequences. - Jun'ichi Hoshino; Masanobu Yamamoto; Hirofumi Saito (Comput. Animat. Virtual Worlds, 2001)

Independent component analysis and synthesis of human motion. - Hiroshi Mori; Junichi Hoshino (ICASSP, 2002)

Human body tracking for digital actors. - Atsushi Nakano; Junichi Hoshino (IWEC, 2002)

Computer generated clay animation. - Daisuke Goto; Junichi Hoshino (SIGGRAPH Abstracts and Applications, 2002)

Example-based interpolation of human motion. - Hiroshi Mori; Jun'ichi Hoshino (SIGGRAPH Abstracts and Applications, 2002)

Fast Panoramic Image Mosaicing Using One-dimensional Flow Estimation. - Junichi Hoshino; Masakatsu Kourogi (Real Time Imaging, 2002)

ICA-based interpolation of human motion. - Hiroshi Mori; Junichi Hoshino (CIRA, 2003)

Embodied 3D story space. - Junichi Hoshino; Hiroshi Mori; Atsushi Nakano; Jun Takazawa (Advances in Computer Entertainment Technology, 2004)

Automatic dance generation from music annotation. - Hiroshi Mori; Sayuri Ohta; Junichi Hoshino (Advances in Computer Entertainment Technology, 2004)

Panorama-based immersive story environment. - Atsushi Nakano; Rai Chan; Junichi Hoshino (Advances in Computer Entertainment Technology, 2004)

Attentional behavior model for a virtual character. - Soh Masuko; Junichi Hoshino (AMT, 2005)

Key Action Technique for Digital Storytelling. - Hiroshi Mori; Junichi Hoshino (ICEC, 2005)

Locomotion Control Technique for Immersive Conversation Environment. - Rai Chan; Jun Takazawa; Junichi Hoshino (KES (3), 2005)

Video Motion Capture for Virtual Characters. - Atsushi Nakano; Junichi Hoshino (MDAI, 2005)

Building active conversation environment for edutainment. - Rai Chan; Jun Takazawa; Junichi Hoshino (SIGGRAPH Posters, 2005)

Composite behavior synthesis technique for mental communication games. - Atsushi Nakano; Kenta Shioiri; Junichi Hoshino (SIGGRAPH Sketches, 2005)

Visualization of personal stories. - Yuya Nomata; Junichi Hoshino (SIGGRAPH Posters, 2005)

Graphical digital storytelling: visualizing personal histories and relationships. - Yuya Nomata; Junichi Hoshino (SIGGRAPH Sketches, 2005)

Key Action Control of Multiple Human Characters. - Hiroshi Mori; Jun Takazawa; Junichi Hoshino (VR, 2005)

A fitness game reflecting heart rate. - Soh Masuko; Junichi Hoshino (Advances in Computer Entertainment Technology, 2006)

Mounting and application of bubble display system: bubble cosmos. - Masahiro Nakamura; Go Inaba; Jun Tamaoki; Kazuhito Shiratori; Junichi Hoshino (Advances in Computer Entertainment Technology, 2006)

Motion creation for online game characters. - Atsushi Nakano; Junichi Hoshino (Advances in Computer Entertainment Technology, 2006)

Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters. - Atsushi Nakano; Kenta Shioiri; Junichi Hoshino (Advances in Computer Entertainment Technology, 2006)

Imitating the Behavior of Human Players in Action Games. - Atsushi Nakano; Akihito Tanaka; Junichi Hoshino (ICEC, 2006)

Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites. - Yuya Nomata; Junichi Hoshino (ICEC, 2006)

bubble cosmos. - Masahiro Nakamura; Go Inaba; Jun Tamaoki; Kazuhito Shiratori; Jun'ichi Hoshino (SIGGRAPH Emerging Technologies, 2006)

Generating head-eye movement for virtual actor. - Soh Masuko; Junichi Hoshino (Syst. Comput. Jpn., 2006)

Constructing negotiation of meaning model for task-based language training online game. - Kazuhito Shiratori; Rai Chan; Junichi Hoshino (Advances in Computer Entertainment Technology, 2007)

Reactive episode control system. - Jin Komura; Atsushi Nakano; Eriko Miura; Junichi Hoshino (SIGGRAPH Posters, 2007)

Head-eye Animation Corresponding to a Conversation for CG Characters. - Soh Masuko; Junichi Hoshino (Comput. Graph. Forum, 2007)

Building Immersive Conversation Environment Using Locomotive Interactive Character. - Rai Chan; Junichi Hoshino (J. Univers. Comput. Sci., 2007)

Composite conversation gesture synthesis using layered planning. - Atsushi Nakano; Junichi Hoshino (Syst. Comput. Jpn., 2007)

Kangaroo: the trampoline entertainment system for aiding exercise. - Hiroshi Mori; Tomoyuki Fujieda; Kazuhito Shiratori; Junichi Hoshino (Advances in Computer Entertainment Technology, 2008)

Entertainment character for information display. - Tetsuya Saito; Kenichi Hirota; Junichi Hoshino (Advances in Computer Entertainment Technology, 2008)

Massive action control system. - Katsutoki Hamana; Atsushi Nakano; Junichi Hoshino (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2008)

Distributed Episode Control System for Interactive Narrative Entertainment. - Junichi Hoshino; Katsutoki Hamana; Shiratori Kazuto; Atsushi Nakano (ICEC, 2009)

Incremental Learning Algorithm for Online Action Game System. - Junichi Hoshino; Hiroshi Mori (ICEC, 2009)

Automatic Chat Generation of Emotional Entertainment Characters Using News Information. - Jun'ichi Hoshino; Tetsuya Saito; Kenichi Hirota (ICEC, 2009)

Task-Based Second Language Learning Game System. - Jun'ichi Hoshino; Tetsuya Saito; Shiratori Kazuto (ICEC, 2009)

Story engine for interactive characters. - Katsutoki Hamana; Hiroshi Mori; Atsushi Nakano; Junichi Hoshino (SIGGRAPH Posters, 2009)

Baby type robot "YOTARO". - Hiroki Kunimura; Chiyoko Ono; Madoka Hirai; Masatada Muramoto; Wagner Tetsuya Matsuzaki; Toshiaki Uchiyama; Kazuhito Shiratori; Junichi Hoshino (SIGGRAPH Emerging Technologies, 2009)

Flexible foot interface for versatile training field. - Hiroshi Mori; Kazuhito Shiratori; Tomoyuki Fujieda; Jun'ichi Hoshino (SIGGRAPH Posters, 2009)

Versatile training field: the wellness entertainment system using trampoline interface. - Hiroshi Mori; Kazuhito Shiratori; Tomoyuki Fujieda; Jun'ichi Hoshino (SIGGRAPH Emerging Technologies, 2009)

The trampoline entertainment system for aiding exercise. - Kazuhito Shiratori; Hiroshi Mori; Junichi Hoshino (VRCAI, 2009)

Baby Robot "YOTARO". - Hiroki Kunimura; Chiyoko Ono; Madoka Hirai; Masatada Muramoto; Wagner Tetsuya Matsuzaki; Toshiaki Uchiyama; Kazuhito Shiratori; Junichi Hoshino (ICEC, 2010)

Narrative Entertainment System with Tabletop Interface. - Takashi Mori; Katsutoki Hamana; Chencheng Feng; Jun'ichi Hoshino (ICEC, 2010)

Virtual Blowgun System for Breathing Movement Exercise. - Peichao Yu; Kazuhito Shiratori; Jun'ichi Hoshino (ICEC, 2010)

Segmented episode control system for interactive narrative entertainment. - Katsutoki Hamana; Atsushi Nakano; Jun'ichi Hoshino (Entertain. Comput., 2011)

SanjigenJiten: Computer Assisted Language Learning System within a 3D Game Environment. - Robert Howland; Sachi Urano; Junichi Hoshino (Advances in Computer Entertainment, 2012)

Entertainment Displays Which Restore Negative Images of Shopping Center. - Sachi Urano; Tetsuya Saito; Junichi Hoshino (Advances in Computer Entertainment, 2012)

Disaster Experience Game in a Real World. - Sachi Urano; Peichao Yu; Junichi Hoshino (Advances in Computer Entertainment, 2012)

Energy management system for electric vehicle based on user behavior induction. - Shigaku Iwabuchi; Soh Masuko; Junichi Hoshino (CHI Extended Abstracts, 2013)

Life-Like Animation System of Virtual Firefly Based on Animacy Perception. - Daiki Satoi; Hisanao Nakadai; Matteo Bernacchia; Jun'ichi Hoshino (ICEC, 2013)

Method to Detect GTTM Local Grouping Boundaries Based on Clustering and Statistical Learning. - Kouhei Kanamori; Masatoshi Hamanaka; Junichi Hoshino (ICMC, 2014)

SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market. - Junichi Hoshino; Takeru Umemura; Sachi Urano; Daiki Satoi (ICEC, 2014)

HANASUI: Multi-view Observable and Movable Fogscreen. - Yu Ishikawa; Masafumi Muta; Junki Tamaru; Eisuke Nakata; Akira Uehara; Junichi Hoshino (ICEC, 2014)

Cyber Chamber: Multi-user Collaborative Assistance System for Online Shopping. - Masafumi Muta; Kenji Mukai; Ryoutarou Toumoto; Motoi Okuzono; Junichi Hoshino; Hiromi Hirano; Soh Masuko (ITS, 2014)

KINJIRO: Animatronics for Children's Reading Aloud Training. - Hisanao Nakadai; Lee Seung Hee; Muneo Kitajima; Junichi Hoshino (ICEC, 2015)

Game System of Coordination Skills Training for Elderly People. - Nobumitsu Shikine; Yuki Hayashi; Takeshi Akiba; Mami Tanasaki; Junichi Hoshino (ICEC, 2016)

Unified motion planner for fishes with various swimming styles. - Daiki Satoi; Mikihiro Hagiwara; Akira Uemoto; Hisanao Nakadai; Junichi Hoshino (ACM Trans. Graph., 2016)

RoughON: A Portable Music Sketch Production System by Real Time Input of Melody. - Kazuhisa Akimoto; Junichi Hoshino (ICEC, 2017)

Karaoke Entertainment Character Based on User Behavior Recognition. - Minkyu Choi; Junichi Hoshino (ICEC, 2017)

TamaPeeler: An Interactive Cooking Tool for Children's Dietary Education. - Yu Ishikawa; Yuko Furudate; Junichi Hoshino (ICEC, 2017)

Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array. - Yu Ishikawa; Junichi Hoshino (ICEC, 2017)

Lifestyle Agent: The Chat-Oriented Dialogue System for Lifestyle Management. - Hayaki Kawata; Kazuki Ookawara; Masahumi Muta; Soh Masuko; Jun'ichi Hoshino (ICEC, 2017)

Augmented Reality Media for Cultural Experience in Shrines. - Kei Kobayashi; Junichi Hoshino (ICEC, 2017)

Make-up Support System Based on the Colors of Favorite Image. - Rina Kotake; Junichi Hoshino (ICEC, 2017)

AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering. - Rina Kotake; Kazuma Kimura; Akiko Kawabata; Go Sato; Momoka Shiohara; Junichi Hoshino (ICEC, 2017)

Japanese Anime Production Support System with Digital Storyboards. - Taisei Kurihara; Luo Li; Masanori Ishida; Junichi Hoshino (ICEC, 2017)

Real-Time Expression Control System for Wearable Animatronics. - Hisanao Nakadai; Takuya Hirano; Jun'ichi Hoshino (ICEC, 2017)

Tourist Spot Recommendation System with Image Selection Interface. - Motoi Okuzono; Masahumi Muta; Soh Masuko; Hayaki Kawata; Junichi Hoshino (ICEC, 2017)

Partner Character Attracting Consumers to a Real Store. - Motoi Okuzono; Masahumi Muta; Soh Masuko; Hayaki Kawata; Junichi Hoshino (ICEC, 2017)

Deep Photo Rally: Let's Gather Conversational Pictures. - Kazuki Ookawara; Hayaki Kawata; Masahumi Muta; Soh Masuko; Takehito Utsuro; Jun'ichi Hoshino (ICEC, 2017)

AniReco: Japanese Anime Recommendation System. - Syoichiro Ota; Hayaki Kawata; Masahumi Muta; Soh Masuko; Jun'ichi Hoshino (ICEC, 2017)

A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling. - Nobumitsu Shikine; Toshimasa Yamanaka; Junichi Hoshino (ICEC, 2017)

Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency. - Toshiaki Takita; Kazuhisa Akimoto; Junichi Hoshino (ICEC, 2017)

Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD. - Yuki Ueda; Junichi Hoshino (ICEC, 2017)

Evaluation of finger position estimation with a small ranging sensor array. - Yu Ishikawa; Buntarou Shizuki; Junichi Hoshino (SUI, 2017)

Construction of Mixed Reality Story Environment Based on Real Space Shape. - Kazuma Nagata; Soh Masuko; Junichi Hoshino (ICEC, 2018)

NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics. - Nobumitsu Shikine; Toshimasa Yamanaka; Letizia Jaccheri; Javier Gómez 002; Junichi Hoshino (ICEC, 2018)

Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD. - Yuki Ueda; Kazuma Nagata; Soh Masuko; Junichi Hoshino (ICEC, 2018)

Complaint Handling Training VR System using Customer Agent. - Satoru Fujita; Donghao Wang; Kazuki Ookawara; Junichi Hoshino (ICBBE, 2019)

Scenario-based Customer Service VR Training System with Honorific Exercise. - Soichiro Iida; Takehito Utsuro; Hiromitsu Nishizaki; Junichi Hoshino (ICBBE, 2019)

FUROSHIKI: Augmented Reality Media That Conveys Japanese Traditional Culture. - Kei Kobayashi; Kazuma Nagata; Soh Masuko; Junichi Hoshino (VRCAI, 2019)

Spoken Dialog Training System for Customer Service Improvement. - Yuta Sano; Chee Siang Leow; Soichiro Iida; Takehito Utsuro; Junichi Hoshino; Akio Kobayashi; Hiromitsu Nishizaki (APSIPA, 2020)

Automatic Fluency Evaluation of Spontaneous Speech Using Disfluency-Based Features. - Huaijin Deng; Youchao Lin; Takehito Utsuro; Akio Kobayashi; Hiromitsu Nishizaki; Junichi Hoshino (ICASSP, 2020)

Customer Service Training VR Game System Using a Multimodal Conversational Agent. - Tomoya Furuno; Yuji Omi; Satoru Fujita; Donghao Wang; Junichi Hoshino (ICEC, 2020)

Augmented Reality Media for Experiencing Worship Culture in Japanese Shrines. - Kei Kobayashi; Junichi Hoshino (ICEC, 2020)

Integrating Disfluency-based and Prosodic Features with Acoustics in Automatic Fluency Evaluation of Spontaneous Speech. - Huaijin Deng; Youchao Lin; Takehito Utsuro; Akio Kobayashi; Hiromitsu Nishizaki; Junichi Hoshino (LREC, 2020)

SketTune: Real-time input assistance for novices to compose music for self-expression. - Kazuhisa Akimoto; Junichi Hoshino (Entertain. Comput., 2020)

Speech Recognition Game Interface to Increase Intimacy with Characters. - Saki Anzai; Tokio Ogawa; Junichi Hoshino (ICEC, 2021)

Instruction Pictograms for Interactive Entertainment. - Kei Kobayashi; Junichi Hoshino (ICEC, 2021)

Table-Based Interactive System for Augmenting Japanese Food Culture Experience. - Kei Kobayashi; Kazuma Nagata; Junichi Hoshino (VRST, 2021)

Instruction pictograms for experience-based displays and their use cases. - Kei Kobayashi; Junichi Hoshino (Entertain. Comput., 2022)

Assessment and Improvement of Customer Service Speech with Multiple Large Language Models. - So Watanabe; Chee Siang Leow; Junichi Hoshino; Takehito Utsuro; Hiromitsu Nishizaki (APSIPA, 2024)

Collaborative VR environment for supporting food culture learning. - Boning Li; Lehao Zhou; Junichi Hoshino (Entertain. Comput., 2025)