Fuzzy linguistic facial caricature drawing system. - Junji Nishino; M. Yamamoto; Haruhiko Shirai; Tomohiro Odaka; Hisakazu Ogura (KES (2), 1998)

Refining fuzzy control rules for the inverted double pendulum system based on a transformation-type genetic algorithm. - Muchammad Romzi; Junji Nishino; Tomohiro Odaka; Hisakazu Ogura (Syst. Comput. Jpn., 1998)

Linked99. - Junichi Akita; Jun Sese; Tochihide Saka; Masahiro Aono; Tomomi Kawarabayashi; Junji Nishino (RoboCup, 1999)

Zeng99: RoboCup Simulation Team with Hierarchical Fuzzy Intelligent Control and Cooperative Development. - Junji Nishino; Tomomi Kawarabayashi; Takuya Morishita; Takenori Kubo; Hiroki Shimora; Hironori Aoyagi; Kyoichi Hiroshima; Hisakazu Ogura (RoboCup, 1999)

Hierarchical Fuzzy Intelligent Controller for Gymnastic Bar Actions. - Junji Nishino; Akihiro Tagawa; Haruhiko Shirai; Tomohiro Odaka; Hisakazu Ogura (J. Adv. Comput. Intell. Intell. Informatics, 1999)

Zeng00: The Realization of Mixed Strategy in Simulation Soccer Game. - Takuya Morishita; Tomomi Kawarabayashi; Junji Nishino; Hiroki Shimora; Hisakazu Ogura (RoboCup, 2000)

Open Zeng: An Open Style Distributed Semi-cooperative Team Development Project from Japan. - Junji Nishino; Takuya Morishita; Takenori Kubo (RoboCup, 2000)

Zeng01 Team Description: Formation Decision Method Using Game Theory. - Takuya Morishita; Hiroki Shimora; Kouichirou Hiratsuka; Takenori Kubo; Kyoichi Hiroshima; Raiko Funakami; Junji Nishino; Tomohiro Odaka; Hisakazu Ogura (RoboCup, 2001)

Digital Subtraction Angiogram Registration Method with Local Distortion Vectors to Decrease Motion Artifact. - Kyoichi Hiroshima; Raiko Funakami; Kouichirou Hiratsuka; Junji Nishino; Tomohiro Odaka; Hisakazu Ogura; Tetuya Fukushima; Yasuhiro Nishimoto; Masato Tanaka; Harumi Ito; Kazutaka Yamamoto (J. Biomed. Informatics, 2001)

Real-time Adaptive Learning from Observation for RoboCup Soccer Agents. - Tomomi Kawarabayashi; Takenori Kubo; Takuya Morishita; Junji Nishino; Tomohiro Odaka; Hisakazu Ogura (DARS, 2002)

A hardware design for a new learning system based on fuzzy concepts. - Masayuki Murakami; Nakaji Honda; Junji Nishino (FUZZ-IEEE, 2003)

Acquisition of control knowledge of nonholonomic system by Active Learning Method. - Yoshitaka Sakurai; Nakaji Honda; Junji Nishino (SMC, 2003)

Acquisition of Knowledge for Gymnastic Bar Action by Active Learning Method. - Yoshitaka Sakurai; Nakaji Honda; Junji Nishino (J. Adv. Comput. Intell. Intell. Informatics, 2003)

A high performance IDS processing unit for a new fuzzy-based modeling. - Masayuki Murakami; Nakaji Honda; Junji Nishino (FUZZ-IEEE, 2004)

A genetic algorithm for the optimization of cable routing. - Xuan Ma; Kazuhiro Iida; Mengchun Xie; Junji Nishino; Tomohiro Odaka; Hisakazu Ogura (Syst. Comput. Jpn., 2006)

Parallel Monte Carlo Search for Imperfect Information Game Daihinmin. - Junji Nishino; Tetsuro Nishino (PAAP, 2012)

Investigation of the effects of nonverbal information on werewolf. - Daisuke Katagami; Shono Takaku; Michimasa Inaba; Hirotaka Osawa; Kousuke Shinoda; Junji Nishino; Fujio Toriumi (FUZZ-IEEE, 2014)

Konohen fuzzy: A sample points based computational model for multi-dimensional fuzzy set. - Junji Nishino (GrC, 2014)

Fuzzy Evaluation of Macroscopic Situation for Turn Based Strategic Games. - Kosuke Muto; Junji Nishino (SCIS&ISIS, 2016)

Multi-dimensional fuzzy set identification using persistent homology. - Takashi Harada; Junji Nishino (IFSA-SCIS, 2017)

Fuzzy emotional presentation system to enjoy watching baseball games. - Hirofumi Sato; Junji Nishino (IFSA-SCIS, 2017)