Junjie Shang

Orcid: 0000-0001-9560-025X

According to our database1, Junjie Shang authored at least 17 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
How Can Teachers Facilitate Computer-Supported Collaborative Learning? A Literature Review of Teacher Intervention in CSCL.
Proceedings of the Blended Learning : Lessons Learned and Ways Forward, 2023

Exploring Learners' Flow and Related Design Strategies in Educational Games from a Psychic Entropy Perspective.
Proceedings of the HCI in Games, 2023

2022
Gamified Project-Based Learning: A Systematic Review.
Proceedings of the Blended Learning: Engaging Students in the New Normal Era, 2022

Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality.
Proceedings of the HCI in Games, 2022

2018
Guest Editorial: Technology Enhanced Contextual Game-Based Language Learning.
J. Educ. Technol. Soc., 2018

2015
Impeding Phenomena Emerging from Students' Constructivist Online Game-Based Learning Process: Implications for the Importance of Teacher Facilitation.
J. Educ. Technol. Soc., 2015

2013
Design and Development of an Innovation Product Engineering Process Curriculum at Peking University.
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013

2011
A Case Study of an Academic Achievement-oriented Student in Game-based Learning.
Proceedings of the ICALT 2011, 2011

2010
A Case Study of a Non-gamer Student's Learning Process in VISOLE.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2008
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy.
Virtual Real., 2008

Harnessing Computer Games in Education.
Int. J. Web Based Learn. Teach. Technol., 2008

2007
A Pilot Study on Virtual Interactive Student-Oriented Learning Environment.
Proceedings of the DIGITEL 2007, 2007

2006
Using the "Record-Replay" Function for Elaboration of Knowledge in Educational Games.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

An Exploratory Study on Teachers' Perceptions of Game-based Situated Learning.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

VISOLE: A New Game-based Situated Learning Paradigm.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Learning Online: A Comparative Study of a Situated Game-Based Approach and a Traditional Web-Based Approach.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Design Strategies and Principles in VISOLE.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005


  Loading...