User interface providing support for creating artistic patterns. - Junko Ichino; Shun'ichi Tano (Syst. Comput. Jpn., 2001)

Support for seamless linkage between less-detailed and more-detailed representations for comic design. - Junko Ichino; Tomohiro Makita; Shun'ichi Tano; Tomonori Hashiyama (CHI Extended Abstracts, 2009)

Improvement of Member's Concentration during Discussion. - Junko Ichino; Kazuhiro Takeuchi; Hitoshi Isahara (HCI (8), 2009)

Psychological Effects of Color in Overview+Detail Document Interface. - Junko Ichino; Kazuhiro Takeuchi; Hitoshi Isahara (J. Adv. Comput. Intell. Intell. Informatics, 2010)

Discriminating Divergent/Convergent Phases of Meeting Using Non-Verbal Speech Patterns. - Junko Ichino (ECSCW, 2011)

Simple augmented reality system for 3D ultrasonic image by see-through HMD and single camera and marker combination. - Shun'ichi Tano; Keisuke Suzuki; Kenji Miki; Natsuko Watanabe; Mitsuru Iwata; Tomohiro Hashiyama; Junko Ichino; Ken Nakayama (BHI, 2012)

An Architecture for Ubiquitous and Collaborative 3D Position Sensing for Ubiquitous 3D Drawing. - Shun'ichi Tano; Byongchol Pei; Junko Ichino; Tomonori Hashiyama; Mitsuru Iwata (CSE, 2012)

Vuzik: a Painting Graphic Score Interface for Composing and control of sound Generation. - Aura Pon; Junko Ichino; David Eagle; Ehud Sharlin; Nicolas D'Alessandro; Sheelagh Carpendale (ICMC, 2012)

Do tablets really support discussion?: comparison between paper, tablet, and laptop PC used as discussion tools. - Kentaro Takano; Hirohito Shibata; Kengo Omura; Junko Ichino; Tomonori Hashiyama; Shun'ichi Tano (OZCHI, 2012)

Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability". - Shun'ichi Tano; Shinya Yamamoto; Muhd Dzulkhiflee Hamzah; Junko Ichino; Tomonori Hashiyama; Mitsuru Iwata (SMC, 2012)

Effects of the display angle in museums on user's cognition, behavior, and subjective responses. - Junko Ichino; Kazuo Isoda; Ayako Hanai; Tetsuya Ueda (CHI, 2013)

A pre-experiment on effects of horizontal and vertical touch displays on group work in card classification tasks. - Meiting Mi; Shun'ichi Tano; Tomonori Hashiyama; Junko Ichino; Mitsuru Iwata; Junko Misawa; Yushin Kakei; Takaaki Hagi; Hirofumi Mochizuki; Keisuke Yonemoto (CogInfoCom, 2013)

Enhanced 3D Sketch System Incorporating "Life-Size" and "Operability" Functions. - Shun'ichi Tano; Naofumi Kanayama; Xinpeng Huang; Junko Ichino; Tomonori Hashiyama; Mitsuru Iwata (HCI (1), 2013)

Truly Useful 3D Drawing System for Professional Designer by "Life-Sized and Operable" Feature and New Interaction. - Shun'ichi Tano; Shinya Yamamoto; Junko Ichino; Tomonori Hashiyama; Mitsuru Iwata (INTERACT (1), 2013)

Action Selection for Game Play Agents Using Genetic Algorithms in Platform Game Computational Intelligence Competitions. - Ken Hasegawa; Narutoshi Tanaka; Ryuji Emoto; Yusuke Sugihara; Ardta Ngonphachanh; Junko Ichino; Tomonori Hashiyama (J. Adv. Comput. Intell. Intell. Informatics, 2013)

Behavior extraction from tweets using character N-gram models. - Yuji Yano; Tomonori Hashiyama; Junko Ichino; Shun'ichi Tano (FUZZ-IEEE, 2014)

3D Sketch System Based on Life-Sized and Operable Concept Enhanced by Three Design Spaces. - Shun'ichi Tano; Naofumi Kanayama; Tomonori Hashiyama; Junko Ichino; Mitsuru Iwata (ISM, 2014)

Microscopic analysis of document handling while reading: Classification of behavior toward paper document. - Kentaro Takano; Hirohito Shibata; Junko Ichino; Tomonori Hashiyama; Shun'ichi Tano (JCDL, 2014)

User interface design combining a logical and physical structure-based approach. - Junko Ichino; Mariko Onda; Shun'ichi Tano; Tomonori Hashiyama; Mitsuru Iwata (OZCHI, 2014)

Vuzik: the effect of large gesture interaction on children's creative musical expression. - Junko Ichino; Aura Pon; Ehud Sharlin; David Eagle; Sheelagh Carpendale (OZCHI, 2014)

Microscopic analysis of document handling while reading paper documents to improve digital reading device. - Kentaro Takano; Hirohito Shibata; Junko Ichino; Tomonori Hashiyama; Shun'ichi Tano (OZCHI, 2014)

Can users read text on large displays?: Effects of Physical Display Size on Users' Reading Comprehension of Text. - Junko Ichino; Naofumi Kanayama; Shun'ichi Tano; Tomonori Hashiyama (CHItaly, 2015)

Design Support Tool Using Pen Device for Simplification of Animation Design. - Taiki Maruya; Shun'ichi Tano; Tomonori Hashiyama; Mitsuru Iwata; Junko Ichino; Yoichi Hyono (HCI (27), 2015)

Quantitative analysys of pseudo-haptics based on three types of hand form and two phases of perception. - Shun'ichi Tano; Yushin Kakei; Tomonori Hashiyama; Junko Ichino; Mitsuru Iwata (ICME Workshops, 2015)

Design and evaluation of database and API supporting Shogi learners on the Internet. - Ryo Miura; Toshiki Kinuhata; Shinji Ohara; Hiroyuki Tarumi; Toshihiro Hayashi; Junko Ichino (SNPD, 2015)

Comparison of Input Methods for Remote Audiences of Live Music Performances. - Yuya Morino; Kei Miyazaki; Hiroyuki Tarumi; Junko Ichino (CollabTech, 2016)

Effects of the Display Angle on Social Behaviors of the People around the Display: A Field Study at a Museum. - Junko Ichino; Kazuo Isoda; Tetsuya Ueda; Reimi Satoh (CSCW, 2016)

Proposal and Evaluation of a Document Reader that Supports Pointing and Finger Bookmarking. - Kentaro Takano; Shingo Uchihashi; Hirohito Shibata; Kengo Omura; Junko Ichino; Tomonori Hashiyama; Shun'ichi Tano (HCI (4), 2016)

A rhythmical tap approach for sending data across devices. - Hirohito Shibata; Junko Ichino; Tomonori Hashiyama; Shun'ichi Tano (MobileHCI Adjunct, 2016)

A field study of bridge inspection engineers for designing tools to support bridge inspection. - Junko Ichino; Tomonori Hashiyama; Toshie Ninomiya; Nobuyuki Ichikawa; Shoji Takeya (OZCHI, 2016)

Playing the Body: Making Music through Various Body Movements. - Junko Ichino; Hayato Nao (Audio Mostly Conference, 2018)

Effect of age on use of interactive exhibits in a museum context: a large-scale in-the-wild study. - Junko Ichino; Kazuo Isoda; Ichiro Hisanaga (CHItaly, 2019)

Preliminary Comparison of a Curved Public Display vs a Flat Public Display. - Junichiro Yamashita; Kazuo Isoda; Riyoko Ashida; Ichiro Hisanaga; Junko Ichino (HCI (3), 2019)

Rhythm Tap Technique for Cross-Device Interaction Enabling Uniform Operation for Various Devices. - Hirohito Shibata; Junko Ichino; Shun'ichi Tano; Tomonori Hashiyama (IEICE Trans. Inf. Syst., 2019)

Effects of Avatar's Symbolic Gesture in Virtual Reality Brainstorming. - Masahiro Ide; Shoji Oshima; Shingo Mori; Masato Yoshimi; Junko Ichino; Shun'ichi Tano (OZCHI, 2020)

Support by Visually Impaired: A Proposal for a System to Present Walkability on Maps Using White Cane Data. - Rinta Hasegawa; Junko Ichino (CollabTech, 2022)

Effects of Skin-to-Skin Interaction Through Avatars on Users in a VR Environment - Assessment by Autonomic Nervous System Activity Index. - Yuki Nakano; Junko Ichino; Masahiro Ide; Shiori Fujisawa; Ukou En; Kiichi Naitou; Hirotoshi Asano (HCI (43), 2022)

"I've talked without intending to": Self-disclosure and Reciprocity via Embodied Avatar. - Junko Ichino; Masahiro Ide; Hitomi Yokoyama; Hirotoshi Asano; Hideo Miyachi; Daisuke Okabe (Proc. ACM Hum. Comput. Interact., 2022)

Effects of Heart Rate Based Potential Color Environment Stimuli on Users in VR Games. - Hirotoshi Asano; Junko Ichino; Takumi Miyazaki; Yuka Makihata; Masahiro Ide (HCI (52), 2023)

Gender Effects on Physical Contact in Social VR. - Kanami Tsuda; Junko Ichino; Kouki Shimizu (HCI (17), 2023)

Virtual Avatar Creation Support System for Novices with Gesture-Based Direct Manipulation and Perspective Switching. - Junko Ichino; Kokoha Naruse (VISIGRAPP (2: HUCAPP), 2023)

Mitigating Impacts of Appearance-Based Social Cues to Facilitate Balanced Participation in Virtual Environments Across Age and Gender. - Masahiro Ide; Junko Ichino; Hitomi Yokoyama; Hirotoshi Asano; Hideo Miyachi; Daisuke Okabe (ISMAR-Adjunct, 2023)

How Different Blink Patterns of Pet Robots Evoke Feelings of Affection in People. - Junko Ichino; Daiki Takahashi (CHIRA (1), 2024)

A Study of Objective Evaluation Indicator Based on Robot Activity Logs for Owner Attachment to Companion Robot. - Megumi Takada; Junko Ichino; Kaname Hayashi (Int. J. Soc. Robotics, 2024)

How Gaze Visualization Facilitates Initiation of Informal Communication in 3D Virtual Spaces. - Junko Ichino; Masahiro Ide; Takehito Yoshiki; Hitomi Yokoyama; Hirotoshi Asano; Hideo Miyachi; Daisuke Okabe (ACM Trans. Comput. Hum. Interact., 2024)