High-Quality Shadows with Improved Paraboloid Mapping. - Juraj Vanek; Jan Navrátil; Adam Herout; Pavel Zemcík (ISVC (1), 2011)

Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU. - Juraj Vanek; Bedrich Benes; Adam Herout; Ondrej Stava (IEEE Computer Graphics and Applications, 2011)

Stress relief: improving structural strength of 3D printable objects. - Ondrej Stava; Juraj Vanek; Bedrich Benes; Nathan A. Carr; Radomír Mech (ACM Trans. Graph., 2012)

Clever Support: Efficient Support Structure Generation for Digital Fabrication. - Juraj Vanek; Jorge A. Garcia Galicia; Bedrich Benes (Comput. Graph. Forum, 2014)

PackMerger: A 3D Print Volume Optimizer. - Juraj Vanek; Jorge A. Garcia Galicia; Bedrich Benes; Radomír Mech; Nathan A. Carr; Ondrej Stava; Gavin S. P. Miller (Comput. Graph. Forum, 2014)

Sketching human character animations by composing sequences from large motion database. - Innfarn Yoo; Juraj Vanek; Maria Nizovtseva; Nicoletta Adamo-Villani; Bedrich Benes (Vis. Comput., 2014)

A fast pith detection for computed tomography scanned hardwood logs. - Rado Gazo; Juraj Vanek; Michel Abdul-Massih; Bedrich Benes (Comput. Electron. Agric., 2020)