MEX: A Distributed Software Architecture for Wearable Computers. - Juha Lehikoinen; Jussi Holopainen; Marja Salmimaa; Angelo Aldrovandi (ISWC, 1999)

reGossip: Playing Games at Interact 2001. - Kristina Andersen; Jussi Holopainen; Ron Wakkary (INTERACT, 2001)

Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. - Staffan Björk; Jussi Holopainen; Peter Ljungstrand; Karl-Petter Åkesson (Pers. Ubiquitous Comput., 2002)

Editorial: Special Issue on Ubiquitous Games. - Staffan Björk; Jussi Holopainen; Peter Ljungstrand; Regan L. Mandryk (Pers. Ubiquitous Comput., 2002)

Describing Games: An Interaction-Centric Structural Framework. - Staffan Björk; Jussi Holopainen (DiGRA Conference, 2003)

Game Design Patterns. - Staffan Björk; Sus Lundgren; Jussi Holopainen (DiGRA Conference, 2003)

Emotional response patterns and sense of presence during video games: potential criterion variables for game design. - Niklas Ravaja; Mikko Salminen; Jussi Holopainen; Timo Saari; Jari Laarni; Aki Järvinen (NordiCHI, 2004)

The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. - Niklas Ravaja; Timo Saari; Jari Laarni; Kari Kallinen; Mikko Salminen; Jussi Holopainen; Aki Järvinen (DiGRA Conference, 2005)

Using prototypes in early pervasive game development. - Elina M. I. Ollila; Riku Suomela; Jussi Holopainen (Comput. Entertain., 2008)

Simulation as a game design tool. - Timo Nummenmaa; Jussi Kuittinen; Jussi Holopainen (Advances in Computer Entertainment Technology, 2009)

Some Notes on the Nature of Game Design. - Jussi Kuittinen; Jussi Holopainen (DiGRA Conference, 2009)

Player Perception of Context Information Utilization in Pervasive Mobile Games. - Janne Paavilainen; Hannu Korhonen; Hannamari Saarenpää; Jussi Holopainen (DiGRA Conference, 2009)

Modelling Experimental Game Design. - Jussi Holopainen; Timo Nummenmaa; Jussi Kuittinen (Nordic DiGRA, 2010)

Social and privacy aspects of a system for collaborative public expression. - Jussi Holopainen; Andrés Lucero; Hannamari Saarenpää; Timo Nummenmaa; Abdallah El Ali; Tero Jokela (Advances in Computer Entertainment Technology, 2011)

Pass-them-around: collaborative use of mobile phones for photo sharing. - Andrés Lucero; Jussi Holopainen; Tero Jokela (CHI, 2011)

Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good. - Jaakko Stenros; Jussi Holopainen; Annika Waern; Markus Montola; Elina M. I. Ollila (DiGRA Conference, 2011)

Applying the PLEX framework in designing for playfulness. - Juha Arrasvuori; Marion Boberg; Jussi Holopainen; Hannu Korhonen; Andrés Lucero; Markus Montola (DPPI, 2011)

Please enjoy!?: 2nd workshop on playful experiences in mobile HCI. - Ylva Fernaeus; Jussi Holopainen; Tilde Bekker (Mobile HCI, 2011)

Foundations of Gameplay. - Jussi Holopainen (2011)

MobiComics: collaborative use of mobile phones and large displays for public expression. - Andrés Lucero; Jussi Holopainen; Tero Jokela (Mobile HCI, 2012)

The playful experiences (PLEX) framework as a guide for expert evaluation. - Andrés Lucero; Jussi Holopainen; Elina M. I. Ollila; Riku Suomela; Evangelos Karapanos (DPPI, 2013)

Approaching A Design Space For Gameful Interactions In The Context Of Piloted Driving. - Sven Krome; Jussi Holopainen; Steffen P. Walz (AutomotiveUI (adjunct), 2014)

Exploring Game Ideas for Stresslessness in the Automotive Domain. - Sven Krome; Steffen P. Walz; Stefan Greuter; Jussi Holopainen; Ansgar Gerlicher; Markus Schleehauf (IE, 2014)

Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. - Timo Nummenmaa; Heikki Tyni; Annakaisa Kultima; Kati Alha; Jussi Holopainen (Advances in Computer Entertainment, 2015)

Embarrassing Interactions. - Sebastian Deterding; Andrés Lucero; Jussi Holopainen; Chulhong Min; Adrian David Cheok; Annika Waern; Steffen P. Walz (CHI Extended Abstracts, 2015)

PLEXQ: Towards a Playful Experiences Questionnaire. - Marion Boberg; Evangelos Karapanos; Jussi Holopainen; Andrés Lucero (CHI PLAY, 2015)

Sensified Gaming: Design Patterns and Game Design Elements for Gameful Environmental Sensing. - Matthias Budde; Rikard Öxler; Michael Beigl; Jussi Holopainen (ACE, 2016)

First-Person Walkers: Understanding the Walker Experience through Four Design Themes. - Alexander Muscat; William Goddard; Jonathan Duckworth; Jussi Holopainen (DiGRA/FDG, 2016)

Interactive dome experiences: designing astrosurf. - William Goddard; Alexander Muscat; James Manning; Jussi Holopainen (MindTrek, 2016)

AutoJam: Exploring Interactive Music Experiences in Stop-and-Go Traffic. - Sven Krome; Joshua Batty; Stefan Greuter; Jussi Holopainen (Conference on Designing Interactive Systems, 2017)

AutoGym: An Exertion Game for Autonomous Driving. - Sven Krome; Jussi Holopainen; Stefan Greuter (CHI PLAY, 2017)

Good Game Feel: An Empirically Grounded Framework for Juicy Design. - Kieran Hicks; Patrick Dickinson; Jussi Holopainen; Kathrin Gerling (DiGRA Conference, 2018)

Playful Furniture: Breaching a Serious Setting With Interactive Seats. - Annakaisa Kultima; Timo Nummenmaa; Heikki Tyni; Kati Alha; Jaakko Stenros; Ville Kankainen; Jussi Holopainen; Frans Mäyrä (Games Cult., 2018)

Sites of Play: Locating Gameplace in Red Dead Redemption 2. - Andrew Westerside; Jussi Holopainen (DiGRA Conference, 2019)

Dash Lane: An Adaptive Exergame for People Using Manual Wheelchairs. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Jussi Holopainen (Conference on Designing Interactive Systems (Companion Volume), 2020)

Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos. - Timo Nummenmaa; Oguz Turan Buruk; Mila Bujic; Max Sjöblom; Jussi Holopainen; Juho Hamari (ArtsIT, 2020)

Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active Breaks. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Jussi Holopainen (CHI PLAY (Companion), 2020)

A Gesture Recognition Model for Virtual Reality Motion Controllers. - Chris Headleand; Benjamin Williams 001; Jussi Holopainen; Marlon Gilliam (CGVC, 2020)

SpaceMaze: incentivizing correct mobile crowdsourced sensing behaviour with a sensified minigame. - Matthias Budde; Jan Felix Rohe; Lina Hirschoff; Patrick Schlosser; Michael Beigl; Jussi Holopainen; Andrea Schankin (Behav. Inf. Technol., 2021)

Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Jussi Holopainen; Lisa Jacobs; Kieran Hicks (CHI, 2022)

Call for Critical and Speculative Design in Human-Computer Co-creativity: An Overview Study. - Hugh Xuechen Liu; Yuxuan Huang; Jussi Holopainen (ICCC, 2023)

Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts. - Zhaolin Lyu; Jussi Holopainen; Staffan Björk (MindTrek, 2023)

A design strategy for Geo AR mobile game sustainable success emphasizing game completeness. - Hugh Xuechen Liu; Jussi Holopainen; Christian Wagner 001 (Entertain. Comput., 2023)

Dreamscaping: Supporting Creativity By Drawing Inspiration from Dreams. - Sijia Liu 006; Ray LC; Kexue Fu 002; Qian Wan 004; Pinyao Liu; Jussi Holopainen (Creativity & Cognition, 2024)

Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure. - Suifang Zhou; Latisha Besariani Hendra; Qinshi Zhang; Jussi Holopainen; Ray LC (CHI, 2024)

Play to make a city. Cultural-historical identities andaffordances in videogame versions of Hong Kong. - Diego Barroso; Jussi Holopainen (DiGRA, 2024)

"Infinity Book": Critical Speculation on How Generative AI Shapes the Socio-Material World. - Yuxuan Huang; Hugh Xuechen Liu; Jussi Holopainen (ICCC, 2024)

Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure. - Suifang Zhou; Latisha Besariani Hendra; Qinshi Zhang; Jussi Holopainen; Ray LC (CoRR, 2024)

Infinity Book: Speculating Literary Expressions in the Age of Generative AI. - Jussi Holopainen; Yuxuan Huang; Joongi Shin; Erkka Nissinen; Andrés Lucero (Conference on Designing Interactive Systems, 2025)

Lyric Poetry in the Face of Posthumanism: An Analysis of Generative AI-Assisted Poetry Writing. - Yuxuan Huang; James Shea; Daniel C. Howe; Jussi Holopainen (Creativity & Cognition, 2025)