A Study of Visualization in Introductory Programming. - Jussi Kasurinen; Mika Purmonen; Uolevi Nikula (PPIG, 2008)

Analysis of Problems in Testing Practices. - Jussi Kasurinen; Ossi Taipale; Kari Smolander (APSEC, 2009)

Improving the Technical Infrastructure of a Programming Course. - Uolevi Nikula; Satu Alaoutinen; Jussi Kasurinen; Toni Pirinen (ICALT, 2009)

Estimating programming knowledge with Bayesian knowledge tracing. - Jussi Kasurinen; Uolevi Nikula (ITiCSE, 2009)

Test case selection and prioritization: risk-based or design-based? - Jussi Kasurinen; Ossi Taipale; Kari Smolander (ESEM, 2010)

Elaborating Software Test Processes and Strategies. - Jussi Kasurinen (ICST, 2010)

A study on agility and testing processes in software organizations. - Vesa Kettunen; Jussi Kasurinen; Ossi Taipale; Kari Smolander (ISSTA, 2010)

Software Test Automation in Practice: Empirical Observations. - Jussi Kasurinen; Ossi Taipale; Kari Smolander (Adv. Softw. Eng., 2010)

A Self-assessment Framework for Finding Improvement Objectives with ISO/IEC 29119 Test Standard. - Jussi Kasurinen; Per Runeson; Leah Muthoni Riungu; Kari Smolander (EuroSPI, 2011)

How Test Organizations Adopt New Testing Practices and Methods? - Jussi Kasurinen; Ossi Taipale; Kari Smolander (ICST Workshops, 2011)

Exploring perceived quality in software organizations. - Jussi Kasurinen; Ossi Taipale; Jari Vanhanen; Kari Smolander (RCIS, 2011)

A Motivation Guided Holistic Rehabilitation of the First Programming Course. - Uolevi Nikula; Orlena Gotel; Jussi Kasurinen (ACM Trans. Comput. Educ., 2011)

Trade-off between automated and manual software testing. - Ossi Taipale; Jussi Kasurinen; Katja Karhu; Kari Smolander (Int. J. Syst. Assur. Eng. Manag., 2011)

Software Organizations and Test Process Development. - Jussi Kasurinen (Adv. Comput., 2012)

Exploring the Perceived End-Product Quality in Software-Developing Organizations. - Jussi Kasurinen; Ossi Taipale; Jari Vanhanen; Kari Smolander (Int. J. Inf. Syst. Model. Des., 2012)

What do game developers expect from development and design tools? - Jussi Kasurinen; Jukka-Pekka Strandén; Kari Smolander (EASE, 2013)

Computer science students making games: a study on skill gaps and requirement. - Jussi Kasurinen; Saeed Mirzaeifar; Uolevi Nikula (Koli Calling, 2013)

How Applicable Is ISO/IEC 29110 in Game Software Development? - Jussi Kasurinen; Risto Laine; Kari Smolander (PROFES, 2013)

What do game developers test in their products? - Jussi Kasurinen; Kari Smolander (ESEM, 2014)

The Role of Business Model and Its Elements in Computer Game Start-ups. - Erno Vanhala; Jussi Kasurinen (ICSOB, 2014)

Is Requirements Engineering Useless in Game Development? - Jussi Kasurinen; Andrey Maglyas; Kari Smolander (REFSQ, 2014)

Improving the Length of Customer Relationships on the Mobile Computer Game Business. - Erno Vanhala; Jussi Kasurinen (CAiSE, 2016)

Games as Software: Similarities and Differences between the Implementation Projects. - Jussi Kasurinen (CompSysTech, 2016)

Current status and the future directions of open data: perceptions from the finnish industry. - Antti Herala; Jussi Kasurinen; Erno Vanhala (MindTrek, 2016)

Learning System User Interface Preferences: An Exploratory Survey. - Timo Hynninen; Antti Knutas; Arash Hajikhani; Jussi Kasurinen (DCPD@CHItaly, 2017)

Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. - Antti Knutas; Rob van Roy; Timo Hynninen; Marco Granato; Jussi Kasurinen; Jouni Ikonen (GHITALY@CHItaly, 2017)

What Concerns Game Developers? A Study on Game Development Processes, Sustainability and Metrics. - Jussi Kasurinen; Maria Palacin-Silva; Erno Vanhala (WETSoM@ICSE, 2017)

Plagiarism networks: finding instances of copied answers in an online introductory programming environment. - Timo Hynninen; Antti Knutas; Jussi Kasurinen (Koli Calling, 2017)

Defining an Iterative ISO/IEC 29110 Deployment Package for Game Developers. - Jussi Kasurinen; Kari Smolander (Int. J. Inf. Technol. Syst. Approach, 2017)

Guidelines for software testing education objectives from industry practices with a constructive alignment approach. - Timo Hynninen; Jussi Kasurinen; Antti Knutas; Ossi Taipale (ITiCSE, 2018)

Aligning Software Testing Activities to V-Model Phases. - Timo Hynninen; Antti Knutas; Jussi Kasurinen (Koli Calling, 2018)

Software testing: Survey of the industry practices. - Timo Hynninen; Jussi Kasurinen; Antti Knutas; Ossi Taipale (MIPRO, 2018)

Publication trends in gamification: A systematic mapping study. - Jussi Kasurinen; Antti Knutas (Comput. Sci. Rev., 2018)

Views on Open Data Business from Software Development Companies. - Antti Herala; Jussi Kasurinen; Erno Vanhala (J. Theor. Appl. Electron. Commer. Res., 2018)

Analysis of Advertising in E-Sports Broadcasts. - Kalle Kareinen; Antti Knutas; Jussi Kasurinen (GHITALY@CHItaly, 2019)

The Role of the Customer in an Agile Project: A Multi-case Study. - Erno Vanhala; Jussi Kasurinen (ICSOB, 2019)

Designing Early Testing Course Curricula with Activities Matching the V-Model Phases. - Timo Hynninen; Antti Knutas; Jussi Kasurinen (MIPRO, 2019)

Smart Tools in Software Engineering: A Systematic Mapping Study. - Dmitrii Savchenko; Jussi Kasurinen; Ossi Taipale (MIPRO, 2019)

Strategy for Data: Open it or Hack it? - Antti Herala; Juho Kokkola; Jussi Kasurinen; Erno Vanhala (J. Theor. Appl. Electron. Commer. Res., 2019)

A process for designing algorithm-based personalized gamification. - Antti Knutas; Rob van Roy; Timo Hynninen; Marco Granato; Jussi Kasurinen; Jouni Ikonen (Multim. Tools Appl., 2019)

Software Development in Small Software Companies: Exploring the Usage of Procedures, Techniques, Methods and Models in Practice. - Micheal Tuape; Victoria T. Hasheela-Mufeti; Anna Kayanda; Jussi Kasurinen (ESSE, 2021)

Software Development Practice: How Organisation Dynamics Inhibit the Utilization of Process Tools in Small Software Companies. - Micheal Tuape; Victoria T. Hasheela-Mufeti; Petrus Iiyambo; Anna Kayanda; Jussi Kasurinen (ICSIE, 2021)

A Study of Factors on Women from the Tech Sector and Entrepreneurship. - Yekaterina Kovaleva; Sonja Hyrynsalmi; Andrey Saltan; Jussi Kasurinen (ICSOB, 2021)

Attitudes Towards Free-to-Play Revenue Models Among Finnish Gamers. - Erno Vanhala; Sami Hyrynsalmi; Jussi Kasurinen (Tethics, 2021)

Software Engineering in Small Software Companies: Consolidating and Integrating Empirical Literature Into a Process Tool Adoption Framework. - Micheal Tuape; Victoria T. Hasheela-Mufeti; Anna Kayanda; Jari Porras; Jussi Kasurinen (IEEE Access, 2021)

Software Practice in Small Software Companies: Development Context Constraints on Process Adoption. - Micheal Tuape; Victoria T. Hasheela-Mufeti; Petrus Iiyambo; Anna Kayanda; Sharon Mensah; Jussi Kasurinen (ESSE, 2022)

Organizational governance: Resolving insufficient practice and quality expectation in Small Software Companies. - Micheal Tuape; Petrus Iiyambo; Jussi Kasurinen (ESSE, 2022)

ASPA: A Static Analyser to Support Learning and Continuous Feedback on Programming Courses. An Empirical Validation. - Roope Luukkainen; Jussi Kasurinen; Uolevi Nikula; Valentina Lenarduzzi (ICSE (SEET), 2022)

Detecting Code Smells with AI: a Prototype Study. - Joonas Virmajoki; Antti Knutas; Jussi Kasurinen (MIPRO, 2022)

Theory on Non-Technical Characteristics Affecting Process Adoption in Small Software Companies: A Grounded Theory Study. - Micheal Tuape; Victoria T. Hasheela-Mufeti; Jussi Kasurinen (IEEE Access, 2022)

The Application Domains of Systematic Mapping Studies: A Mapping Study of the First Decade of Practice With the Method. - Erno Vanhala; Jussi Kasurinen; Antti Knutas; Antti Herala (IEEE Access, 2022)

Using Hobbies as Proxy for Gamification Player Types. - Semi Rantanen; Antti Knutas; Jussi Kasurinen (MIPRO, 2023)

Gamers' Attitudes Toward Free-To-Play Revenue Model - Initial Findings From A Global Survey. - Erno Vanhala; Sami Hyrynsalmi; Jussi Kasurinen (Tethics, 2023)

Tools to Assist Large Scale Introductory Programming Courses. - Roope Luukkainen; Rami Saarivuori; Jesse Peltola; Uolevi Nikula; Jussi Kasurinen (TKTP, 2023)

What Works in Online Education: Best Practices from Four EU Countries. - Mahyar Mohammadi; Jussi Kasurinen; Maria Paasivaara (TKTP, 2023)

Becoming an entrepreneur: A study of factors with women from the tech sector. - Yekaterina Kovaleva; Sonja Hyrynsalmi; Andrey Saltan; Ari Happonen; Jussi Kasurinen (Inf. Softw. Technol., 2023)

Developing Smarter Software Engineering Tools by Utilizing AI Assistance. - Elias Syyrilä; Jussi Kasurinen (MIPRO, 2024)

Female-inclusive practices for software engineering and computer science higher education: A literature review. - Yekaterina Kovaleva; Ari Happonen; Manuel Bautista Garcia; Jussi Kasurinen (TKTP, 2024)

How does migration to microservices happen? A survey of the Finnish software industry. - Kristian Tuusjärvi; Jussi Kasurinen; Sami Hyrynsalmi (TKTP, 2024)

State-of-the-Art Review on Current Approaches to Female Inclusiveness in Software Engineering and Computer Science in Higher Education. - Yekaterina Kovaleva; Jussi Kasurinen; Eneli Kindsiko; Ari Happonen (IEEE Access, 2024)

Migrating a Legacy System to a Microservice Architecture. - Kristian Tuusjärvi; Jussi Kasurinen; Sami Hyrynsalmi (e Informatica Softw. Eng. J., 2024)

Integrating LLMs in Software Engineering Education: Motivators, Demotivators, and a Roadmap Towards a Framework for Finnish Higher Education Institutes. - Maryam Khan; Muhammad Azeem Akbar; Jussi Kasurinen (CoRR, 2025)

Expectations vs Reality - A Secondary Study on AI Adoption in Software Testing. - Katja Karhu; Jussi Kasurinen; Kari Smolander (CoRR, 2025)