Using Design Science Research to Incorporate Gamification into Learning Activities. - Christopher Cheong; France Cheong; Justin Filippou (PACIS, 2013)

Quick Quiz: A Gamified Approach for Enhancing Learning. - Christopher Cheong; France Cheong; Justin Filippou (PACIS, 2013)

Understanding Student Perceptions of Game Elements to Develop Gamified Systems for Learning. - Christopher Cheong; Justin Filippou; France Cheong (PACIS, 2013)

Improving Study habits using a Behaviour Change Framework Incorporating Social Motivation and Gamification. - Justin Filippou; Christopher Cheong; France Cheong (PACIS, 2014)

Towards the Gamification of Learning: Investigating Student Perceptions of Game Elements. - Christopher Cheong; Justin Filippou; France Cheong (J. Inf. Syst. Educ., 2014)

Combining the Fogg Behavioural Model and Hook Model to Design Features in a Persuasive App to Improve Study habits. - Justin Filippou; Christopher Cheong; France Cheong (ACIS, 2015)

Designing Persuasive Systems to Influence Learning: Modelling the Impact of Study Habits on Academic Performance. - Justin Filippou; Christopher Cheong; France Cheong (PACIS, 2015)

Using Persuasive System Design Principles to Evaluate Two Next Generation Digital Learning Environments. - Christopher Cheong; Justin Filippou; France Cheong; Johanna Pirker; Christian Gütl (ICL (2), 2016)

Modelling the impact of study behaviours on academic performance to inform the design of a persuasive system. - Justin Filippou; Christopher Cheong; France Cheong (Inf. Manag., 2016)

A Model to Investigate Preference for Use of Gamification in a Learning Activity. - Justin Filippou; Christopher Cheong; France Cheong (Australas. J. Inf. Syst., 2018)

Evaluating Persuasion in a Digital Learning Environment. - Justin Filippou; Christopher Cheong; France Cheong (ACIS, 2019)

Infret: Enhancing a Tool for Explorative Learning of Information Retrieval Concepts. - Aleksandar Bobic; Christopher Cheong; Justin Filippou; France Cheong; Christian Guetl (ICL (1), 2019)

sCool: Impact on Human-Computer Interface Improvements on Learner Experience in a Game-Based Learning Platform. - Martin Sackl; Alexander Steinmaurer; Christopher Cheong; France Cheong; Justin Filippou; Christian Gütl (ICL (1), 2020)

Leveraging Data and Analytics for Digital Business Transformation through DataOps: An Information Processing Perspective. - Jia Xu; Humza Naseer; Sean B. Maynard; Justin Filippou (ACIS, 2021)

Cybersecurity Incident Response in Organisations: A Meta-level Framework for Scenario-based Training. - Ashley O'Neill; Sean B. Maynard; Atif Ahmad; Justin Filippou (ACIS, 2022)

Managing and Making Sense of Data to Drive Digital Transformation: A Case Study. - Jia Xu; Humza Naseer; Sean B. Maynard; Justin Filippou (ICIS, 2023)

Using Analytical Information for Digital Business Transformation through DataOps: A Review and Conceptual Framework. - Jia Xu; Humza Naseer; Sean B. Maynard; Justin Filippou (Australas. J. Inf. Syst., 2024)