Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE. - Sebastian Möller 001; Steven Schmidt 001; Justus Beyer (QoMEX, 2013)

Gaming. - Justus Beyer; Sebastian Möller 001 (Quality of Experience, 2014)

Towards understanding the relationship between game type and network traffic for cloud gaming. - Mirko Suznjevic; Justus Beyer; Lea Skorin-Kapov; Sebastian Möller 001; Nikola Sorsa (ICME Workshops, 2014)

Assessing the impact of display size, game type, and usage context on mobile gaming QOE. - Justus Beyer; Viktor Miruchna; Sebastian Möller 001 (QoMEX, 2014)

Exploring User Behavior and Preferences in the Wild with Mobile Apps: Lessons Learned from Four Case Studies. - Sebastian Möller 001; Tilo Westermann; Justus Beyer; Ralf Reichmuth (SITIS, 2014)

Assessing the Impact of Game Type, Display Size and Network Delay on Mobile Gaming QoE. - Justus Beyer; Sebastian Möller 001 (Prax. Inf.verarb. Kommun., 2014)

Stream-A-Game: An open-source mobile Cloud Gaming platform. - Justus Beyer; Richard Varbelow (NETGAMES, 2015)

Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming. - Justus Beyer; Richard Varbelow; Jan-Niklas Antons; Sebastian Möller 001 (QoMEX, 2015)

A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level. - Justus Beyer; Richard Varbelow; Jan-Niklas Antons; Steffen Zander (QoMEX, 2015)

Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE. - Sebastian Möller 001; Jan-Niklas Antons; Justus Beyer; Sebastian Egger; Elena Núñez Castellar; Lea Skorin-Kapov; Mirko Suznjevic (QoMEX, 2015)