Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum. - Kaapo Seppälä; Olli I. Heimo; Timo Korkalainen; Juho Pääkylä; Jussi Latvala; Seppo Helle; Lauri Härkänen; Sami Jokela; Lauri Järvenpää; Frans Saukko; Lauri Viinikkala; Tuomas Mäkilä; et al. (HCC, 2016)

Reforming the representation of the reformation: Mixed reality narratives in communicating tangible and intangible heritage of the protestant reformation in Finland. - Lauri Viinikkala; Laura Yli-Seppala; Olli I. Heimo; Seppo Helle; Lauri Härkänen; Sami Jokela; Lauri Järvenpää; Timo Korkalainen; Jussi Latvala; Juho Pääkylä; Kaapo Seppälä; Tuomas Mäkilä; et al. (VSMM, 2016)

Healthcare as a Business Environment - Analyzing the Finnish Health Technology Industry. - Reetta Raitoharju; Tuomas Ranti; Mikko Grönlund; Kaapo Seppälä (WIS, 2016)

Employing Mixed Reality Applications: Customer Experience Perspective. - Jani Holopainen; Osmo Mattila; Petri Parvinen; Essi Pöyry; Kaapo Seppälä (HICSS, 2018)