Next-generation visual supercomputing using PC clusters with volume graphics hardware devices. - Shigeru Muraki; Masato Ogata; Kwan-Liu Ma; Kenji Koshizuka; Kagenori Kajihara; Xuezhen Liu; Yasutada Nagano; Kazuro Shimokawa (SC, 2001)

A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Object. - Kagenori Kajihara; Hiroki Takahashi; Masayuki Nakajima 001 (Computer Graphics International, 2003)

A Multi-Projector Display System with Virtual Camera Method for Distortion Correction on Quadric Surface Screens. - Masato Ogata; Hiroyuki Wada; Kagenori Kajihara; Jeroen van Baar (IEICE Trans. Inf. Syst., 2006)

An Evaluation of the Communication Cost of Parallel Processing in Real-Time Simulations Using an Image-Composition Device. - Masato Ogata; Kagenori Kajihara; Takaaki Kikukawa; Takafumi Terada (Inf. Media Technol., 2008)