Virtual Persons + Virtual Goods = Real Problems. - Kai Erenli (UCMedia, 2009)

Collaborative and Social Learning using Virtual Worlds: Preparing Students for Virtually Anything. - Kai Erenli; Gerhard Ortner (Int. J. Adv. Corp. Learn., 2011)

Veni, Vidi, VICERO - But Where to Start? - Kai Erenli (Edutainment, 2012)

Choosing a Virtual World Platform for Teaching: "VICERO" - A Scoring Model Aiding the Right Choice. - Kai Erenli (Int. J. Adv. Corp. Learn., 2012)

Young Academics in E-Learning Research - Editorial. - Martin Ebner; Ortrun Gröblinger; Stephan Waba; Kai Erenli; Erwin Bratengeyer; Reinhard Staber (Int. J. Emerg. Technol. Learn., 2012)

Gamify Your Teaching - Using Location-Based Games for Educational Purposes. - Kai Erenli (Int. J. Adv. Corp. Learn., 2013)

The Impact of Gamification - Recommending Education Scenarios. - Kai Erenli (Int. J. Emerg. Technol. Learn., 2013)

QuizeRo - Recipe for a Successful QR-Code Scavenger Hunt. - Marcus Birkenkrahe; Kai Erenli (GameDays, 2014)

Gaming & law - Its part of the game, so what should I know. - Kai Erenli (GEM, 2015)

Generation I(mmersion) - How to Meet Learner Expectations of Tomorrow. - Kai Erenli (Int. J. Adv. Corp. Learn., 2016)

Introducing: the game jam license. - Gorm Lai; Kai Erenli; Foaad Khosmood; William H. Latham (FDG, 2019)

VR Fact Sheet 2019- An Overview of VR Movies & Games. - Angela Jank; Fabian Kozich; Felix Fröhlich; Kai Erenli (GEM, 2019)

The VR Chronicles: Insights from the VR Factsheet 2024. - Moritz Albrecht; Magdalena Eder; Kai Erenli; Leonie Fankhauser; Maximilian Mayerl; Leonard Petak; Victoria Schachinger (GEM, 2024)