The effect of banner animation on fixation behavior and recall performance in search tasks. - Kai-Christoph Hamborg; M. Bruns; Frank Ollermann; Kai Kaspar (Comput. Hum. Behav., 2012)

The Interplay between Usability and Aesthetics: More Evidence for the "What Is Usable Is Beautiful" Notion. - Kai-Christoph Hamborg; Julia Hülsmann; Kai Kaspar (Adv. Hum. Comput. Interact., 2014)

Feeling good, searching the bad: Positive priming increases attention and memory for negative stimuli on webpages. - Kai Kaspar; Ricardo Ramos Gameiro; Peter König (Comput. Hum. Behav., 2015)

Exergames in formal school teaching: A pre-post longitudinal field study on the effects of a dance game on motor learning, physical enjoyment, and learning motivation. - Marco Rüth; Kai Kaspar (Entertain. Comput., 2020)

Teaching with digital games: How intentions to adopt digital game-based learning are related to personal characteristics of pre-service teachers. - Marco Rüth; Adrian Birke; Kai Kaspar (Br. J. Educ. Technol., 2022)

Cheating behaviour in online exams: On the role of needs, conceptions and reasons of university students. - Marco Rüth; Maria Jansen; Kai Kaspar (J. Comput. Assist. Learn., 2024)

Virtual reality versus classic presentations of mass media campaigns: Effectiveness and psychological mechanisms using the example of environmental protection. - Daniel Zimmermann; Paulina Wolf; Kai Kaspar (Comput. Hum. Behav., 2025)