GPU-accelerated Interactive Material Aging. - Tobias Günther; Kai Rohmer; Thorsten Grosch (VMV, 2012)

Interactive near-field illumination for photorealistic augmented reality on mobile devices. - Kai Rohmer; Wolfgang Büschel; Raimund Dachselt; Thorsten Grosch (ISMAR, 2014)

Tiled Frustum Culling for Differential Rendering on Mobile Devices. - Kai Rohmer; Thorsten Grosch (ISMAR, 2015)

Interactive Near-Field Illumination for Photorealistic Augmented Reality with Varying Materials on Mobile Devices. - Kai Rohmer; Wolfgang Büschel; Raimund Dachselt; Thorsten Grosch (IEEE Trans. Vis. Comput. Graph., 2015)

Stylized Caustics: Progressive Rendering of Animated Caustics. - Tobias Günther; Kai Rohmer; Christian Rössl; Thorsten Grosch; Holger Theisel (Comput. Graph. Forum, 2016)

Pixel Cache Light Tracing. - Johannes Jendersie; Kai Rohmer; Felix Brüll; Thorsten Grosch (VMV, 2017)

Natural Environment Illumination: Coherent Interactive Augmented Reality for Mobile and Non-Mobile Devices. - Kai Rohmer; Johannes Jendersie; Thorsten Grosch (IEEE Trans. Vis. Comput. Graph., 2017)

Coherent augmented reality rendering for mobile and non-mobile devices. - Kai Rohmer (2019)