Efficient Visibility Estimation. - Kai Selgrad (Joint Workshop of the German Research Training Groups in Computer Science, 2014)

Defmacro for C: Lightweight, Ad Hoc Code Generation. - Kai Selgrad; Alexander Lier; Markus Wittmann; Daniel Lohmann; Marc Stamminger (ELS, 2014)

Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling. - Kai Selgrad; Jonas Müller; Marc Stamminger (STAG, 2015)

Lightweight, generative variant exploration for high-performance graphics Applications. - Kai Selgrad; Alexander Lier; Franz Köferl; Marc Stamminger; Daniel Lohmann (GPCE, 2015)

Real-time depth of field using multi-layer filtering. - Kai Selgrad; Christian Reintges; Dominik Penk; Pascal Wagner; Marc Stamminger (I3D, 2015)

Filtering Multi-Layer Shadow Maps for Accurate Soft Shadows. - Kai Selgrad; Carsten Dachsbacher; Quirin Meyer; Marc Stamminger (Comput. Graph. Forum, 2015)

A Case Study in Implementation-Space Exploration. - Alexander Lier; Linus Franke; Marc Stamminger; Kai Selgrad (ELS, 2016)

A High-Performance Image Processing DSL for Heterogeneous Architectures. - Kai Selgrad; Alexander Lier; Jan Dörntlein; Oliver Reiche; Marc Stamminger (ELS, 2016)

Tiled Depth of Field Splatting. - Kai Selgrad; Linus Franke; Marc Stamminger (Eurographics (Posters), 2016)

Fast Shadow Map Rendering for Many-Lights Settings. - Kai Selgrad; Jonas Müller; Christian Reintges; Marc Stamminger (EGSR (EI&I), 2016)

Hierarchical multi-layer screen-space ray tracing. - Nikolai Hofmann; Phillip Bogendörfer; Marc Stamminger; Kai Selgrad (High Performance Graphics, 2017)

DIY Meta Languages with Common Lisp. - Alexander Lier; Kai Selgrad; Marc Stamminger (ELS, 2017)

A Compressed Representation for Ray Tracing Parametric Surfaces. - Kai Selgrad; Alexander Lier; Magdalena Martinek; Christoph Buchenau; Michael Guthe; Franziska Kranz; Henry Schäfer; Marc Stamminger (ACM Trans. Graph., 2017)

Efficient Visibility Queries and Metalinguistic Abstractions for Graphics Algorithms. - Kai Selgrad (Dr. Hut, 2017)

CPU-style SIMD ray traversal on GPUs. - Alexander Lier; Marc Stamminger; Kai Selgrad (High Performance Graphics, 2018)

Multi-Layer Depth of Field Rendering with Tiled Splatting. - Linus Franke; Nikolai Hofmann; Marc Stamminger; Kai Selgrad (Proc. ACM Comput. Graph. Interact. Tech., 2018)

A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement. - Alexander Lier; Magdalena Martinek; Marc Stamminger; Kai Selgrad (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Time-Warped Foveated Rendering for Virtual Reality Headsets. - Linus Franke; Laura Fink; Jana Martschinke; Kai Selgrad; Marc Stamminger (Comput. Graph. Forum, 2021)