Jeff K. T. Tang

Orcid: 0000-0002-5627-1630

Affiliations:
  • Open University of Hong Kong, School of Science and Technology, Hong Kong
  • Caritas Institute of Higher Education, Hong Kong (2012 - 2018)
  • City University of Hong Kong, Department of Computer Science, Hong Kong (PhD 2012)


According to our database1, Jeff K. T. Tang authored at least 22 papers between 2006 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2021
Enhancing skill prediction through generalising Bayesian knowledge tracing.
Int. J. Mob. Learn. Organisation, 2021

2020
Virtual reality services in academic libraries: deployment experience in Hong Kong.
Electron. Libr., 2020

Reviewing the Usability of Mosaic Artwork Simulation Systems.
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2020

2016
Enterprise Content Management System for IT Training.
Int. J. Syst. Serv. Oriented Eng., 2016

Exploring the Use of Social Media to Advance K12 Science Education.
Int. J. Syst. Serv. Oriented Eng., 2016

VR-MMA: A Virtual Reality Motion and Muscle Sensing Action Game for Personal Sport.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Learning to create 3D models via an augmented reality smartphone interface.
Proceedings of the IEEE International Conference on Teaching, 2015

2014
AR interior designer: Automatic furniture arrangement using spatial and functional relationships.
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014

2013
Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships.
Comput. Graph. Forum, 2013

CUBOD: a customized body gesture design tool for end users.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

2012
Retrieval of logically relevant 3D human motions by Adaptive Feature Selection with Graded Relevance Feedback.
Pattern Recognit. Lett., 2012

Interaction Retrieval by Spacetime Proximity Graphs.
Comput. Graph. Forum, 2012

2011
A Virtual Reality Dance Training System Using Motion Capture Technology.
IEEE Trans. Learn. Technol., 2011

Interactive dancing game with real-time recognition of continuous dance moves from 3D human motion capture.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011

2010
Automatic Online Educational Game Content Creation by Identifying Similar Chinese Characters with Radical Extraction and Graph Matching Algorithms.
Int. J. Distance Educ. Technol., 2010

2009
Automatic Content Creation for Games to Train Students Distinguishing Similar Chinese Characters.
Proceedings of the Advances in Web Based Learning, 2009

2008
Emulating human perception of motion similarity.
Comput. Animat. Virtual Worlds, 2008

Finding repetitive patterns in 3D human motion captured data.
Proceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, 2008

2007
Immersive performance training tools using motion capture technology.
Proceedings of the 1st International ICST Conference on Immersive Telecommunications & Workshops, 2007

2006
A Web-Based Chinese Handwriting Education System with Automatic Feedback and Analysis.
Proceedings of the Advances in Web Based Learning, 2006

Reconstructing the Correct Writing Sequence from a Set of Chinese Character Strokes.
Proceedings of the Computer Processing of Oriental Languages. Beyond the Orient: The Research Challenges Ahead, 2006

Teaching Chinese Handwriting by Automatic Feedback and Analysis for Incorrect Stroke Sequence and Stroke Production Errors.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006


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