Beyond Clicks and Beeps: In Pursuit of an Effective Sound Design Methodology. - Antti Pirhonen; Kai Tuuri; Manne-Sakari Mustonen; Emma Murphy (HAID, 2007)

In Search for an Integrated Design Basis for Audio and Haptics. - Antti Pirhonen; Kai Tuuri (HAID, 2008)

Gestural Attributions as Semantics in User Interface Sound Design. - Kai Tuuri (Gesture Workshop, 2009)

Leaping across Modalities: Speed Regulation Messages in Audio and Tactile Domains. - Kai Tuuri; Tuomas Eerola; Antti Pirhonen (HAID, 2010)

Calm Down - Exploiting Sensorimotor Entrainment in Breathing Regulation Application. - Antti Pirhonen; Kai Tuuri (HAID, 2011)

Design and evaluation of prosody-based non-speech audio feedback for physical training application. - Kai Tuuri; Tuomas Eerola; Antti Pirhonen (Int. J. Hum. Comput. Stud., 2011)

Imagining between ourselves: a group interview approach in exploring listening experiences. - Kai Tuuri; Henna-Riikka Peltola (Audio Mostly Conference, 2014)

Human-technology choreographies: re-thinking body, movement and space in interaction design. - Antti Pirhonen; Kai Tuuri; Jaana Parviainen; Markku Turunen; Tomi Heimonen (NordiCHI, 2014)

Prototyping hand-based wearable music education technology. - Mikko Myllykoski; Kai Tuuri; Esa Viirret; Jukka Louhivuori (NIME, 2015)

Who Controls Who? Embodied Control Within Human-Technology Choreographies†. - Kai Tuuri; Jaana Parviainen; Antti Pirhonen (Interact. Comput., 2017)

Investigating metaphors of musical involvement: Immersion, flow, interaction and incorporation. - Oskari Koskela; Kai Tuuri (Audio Mostly Conference, 2018)

Identifying the Impact of Game Music both Within and Beyond Gameplay. - Kai Tuuri; Oskari Koskela; Jukka Vahlo; Heli Tissari (ICEC, 2021)

Linkages Between Gameplay Preferences and Fondness for Game Music. - Jukka Vahlo; Oskari Koskela; Kai Tuuri; Heli Tissari (ICEC, 2021)

In Pursuit of Measuring Pre-reflective Music Listening Experiences. - Kai Tuuri; Oskari Koskela; Jukka Vahlo (Audio Mostly Conference, 2022)

Discovering the Motivational Constitution of 'Playing Games for Fun'. - Kai Tuuri; Jukka Vahlo (ICEC, 2022)

Not just Atmosphere: Game Music Design for Accessible In-Game Information Communication. - Rudolf Westerholm; Kai Tuuri; Lobna Hassan (MindTrek, 2024)

Exploring music-based attachment to video games through affect expressions in written memories. - Kai Tuuri; Oskari Koskela; Heli Tissari; Jukka Vahlo (Entertain. Comput., 2025)

Eight types of video game experience. - Jukka Vahlo; Kai Tuuri (Entertain. Comput., 2025)

Validating Motives of Autonomous Players (MAP) inventory: a bottom-up model of general motivational factors to videogame play. - Jukka Vahlo; Kai Tuuri (User Model. User Adapt. Interact., 2025)