Leather texture generation considering sulci flow. - Kaisei Sakurai; Kazunori Miyata; Naoki Kawai; Kazuo Matsufuji (SIGGRAPH Posters, 2007)

Baked crepe texture generation. - Kaisei Sakurai; Akihiko Shirai; Fabien Goslin; Kazunori Miyata (SIGGRAPH Posters, 2007)

Procedural Modeling of Leather Texture with Structural Elements. - Kaisei Sakurai; Kazunori Miyata; Naoki Kawai; Kazuo Matsufuji (NPH, 2009)

A procedural modeling of woven textiles with fuzz. - Kaisei Sakurai; Kazuo Matsufuji (SIGGRAPH ASIA Posters, 2009)

Procedural modeling of multiple rocks piled on flat ground. - Kaisei Sakurai; Kazunori Miyata (SIGGRAPH ASIA (Posters), 2010)

Psychophysical experiment exploring appearance element for realistic clothes. - Keigo Hirokawa; Kaisei Sakurai (SIGGRAPH ASIA Posters, 2013)

Fabricating reflectors for displaying multiple images. - Kaisei Sakurai; Yoshinori Dobashi; Kei Iwasaki; Tomoyuki Nishita (ACM Trans. Graph., 2018)

Human Face Modeling based on Deep Learning through Line-drawing. - Yuta Kawanaka; Syuhei Sato; Kaisei Sakurai; Shangce Gao; Zheng Tang (PG (Short Papers, Posters, and Work-in-Progress Papers), 2022)

A Control Simulation of Multiple Bubbles for Representing Desired Shapes. - Naruo Nishio; Syuhei Sato; Kaisei Sakurai; Keiko Nakamoto (Comput. Animat. Virtual Worlds, 2025)