Fighting game artificial intelligence competition platform. - Feiyu Lu; Kaito Yamamoto; Luis H. Nomura; Syunsuke Mizuno; Youngmin Lee; Ruck Thawonmas (GCCE, 2013)

Deduction of fighting-game countermeasures using the k-nearest neighbor algorithm and a game simulator. - Kaito Yamamoto; Syunsuke Mizuno; Chun Yin Chu; Ruck Thawonmas (CIG, 2014)

Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator. - Yuto Nakagawa; Kaito Yamamoto; Ruck Thawonmas (GCCE, 2014)

Predicting the opponent's action using the k-nearest neighbor algorithm and a substring tree structure. - Yuto Nakagawa; Kaito Yamamoto; Chun Yin Chu; Tomohiro Harada; Ruck Thawonmas (GCCE, 2015)