Cooperative Prototyping Experiments - Users and Designers Envision a Dental Case Record System. - Susanne Bødker; Kaj Grønbæk (ECSCW, 1989)

Supporting Active User Involvement in Prototyping. - Kaj Grønbæk (Scand. J. Inf. Syst., 1990)

Cooperative Prototyping: Users and Designers in Mutual Activity. - Susanne Bødker; Kaj Grønbæk (Int. J. Man Mach. Stud., 1991)

Open-Ended Interaction in Coorperative Prototyping: A Video-Based Analysis. - Randall H. Trigg; Susanne Bødker; Kaj Grønbæk (Scand. J. Inf. Syst., 1991)

CSCW Challenges in Large-Scale Technical Projects - A Case Study. - Kaj Grønbæk; Morten Kyng; Preben Mogensen 002 (CSCW, 1992)

Designing Dexter-Based Cooperative Hypermedia Systems. - Kaj Grønbæk; Jens A. Hem; Ole Lehrmann Madsen; Lennert Sloth (Hypertext, 1993)

CSCW Challenges: Cooperative Design in Engineering Projects. - Kaj Grønbæk; Morten Kyng; Preben Mogensen 002 (Commun. ACM, 1993)

Composites in a Dexter-Based Hypermedia Framework. - Kaj Grønbæk (ECHT, 1994)

Building Tailorable Hypermedia Systems: The Embedded-Interpreter Approach. - Kaj Grønbæk; Jawahar Malhotra (OOPSLA, 1994)

Cooperative Hypermedia Systems: A dexter-Based Architecture. - Kaj Grønbæk; Jens A. Hem; Ole Lehrmann Madsen; Lennert Sloth (Commun. ACM, 1994)

Hypermedia - Introduction to the Special Section. - Kaj Grønbæk; Randall H. Trigg (Commun. ACM, 1994)

Design Issues for a Dexter-Based Hypermedia System. - Kaj Grønbæk; Randall H. Trigg (Commun. ACM, 1994)

Case Study: A Hypermedia System as Change Agent. - Miriam Grace; Ward Webber; Kaj Grønbæk; Robert J. Glushko (Hypertext, 1996)

Toward a Dexter-Based Model for Open Hypermedia: Unifying Embedded References and Link Objects. - Kaj Grønbæk; Randall H. Trigg (Hypertext, 1996)

DHM: an open Dexter-based hypermedia service (abstract). - Kaj Grønbæk; Lennert Sloth (SIGWEB Newsl., 1996)

Designing Dexter-Based Hypermedia Services for the World Wide Web. - Kaj Grønbæk; Niels Olof Bouvin; Lennert Sloth (Hypertext, 1997)

Informing General CSCW Product Development through Cooperative Design in Specific Work Domains. - Kaj Grønbæk; Preben Mogensen 002 (Comput. Support. Cooperative Work., 1997)

Towards a Common Reference Architecture for Open Hypermedia. - Kaj Grønbæk; Uffe Kock Wiil (J. Digit. Inf., 1997)

Ariadne: A Java-based Guided Tour System for the World Wide Web. - Jesper Jühne; Anders T. Jensen; Kaj Grønbæk (Comput. Networks, 1998)

Multimedia: interdisciplinary challenges to design. - Susanne Bødker; Kaj Grønbæk (Scand. J. Inf. Syst., 1998)

From Web to Workplace: Designing Open Hypermedia Systems - Kaj Grønbæk; Randall H. Trigg (MIT Press, 1999)

Dynamic Use of Digital Library Material - Supporting Users with Typed Links in Open Hypermedia. - Klaus Marius Hansen; Christian Yndigegn; Kaj Grønbæk (ECDL, 1999)

Interoperability between Hypermedia Systems: The Standardisation Work of the OHSWG. - Hugh C. Davis; David E. Millard; Siegfried Reich; Niels Olof Bouvin; Kaj Grønbæk; Peter J. Nürnberg; Lennert Sloth; Uffe Kock Wiil; Kenneth M. Anderson (Hypertext, 1999)

Webvise: Browser and Proxy Support for Open Hypermedia Structuring Mechanisms on the World Wide Web. - Kaj Grønbæk; Lennert Sloth; Peter Ørbæk (Comput. Networks, 1999)

Editorial. - David B. Lowe; Kaj Grønbæk (New Rev. Hypermedia Multim., 1999)

A component-based open hypermedia approach to integrating structure services. - Peter J. Nürnberg; Kaj Grønbæk; Dirk Bucka-Lassen; Claus Aagaard Pedersen; Olav Reinert (New Rev. Hypermedia Multim., 1999)

Addressing interoperability in open hypermedia: The design of the open hypermedia protocol. - Siegfried Reich; Uffe Kock Wiil; Peter J. Nürnberg; Hugh C. Davis; Kaj Grønbæk; Kenneth M. Anderson; David E. Millard; Jörg M. Haake (New Rev. Hypermedia Multim., 1999)

Collaborative augmented reality environments: integrating VR, working materials, and distributed work spaces. - Monika Büscher; Michael Christensen 002; Kaj Grønbæk; Peter Gall Krogh; Preben Holst Mogensen; Dan Shapiro; Peter Ørbæk (CVE, 2000)

Hypermedia in the virtual project room - toward open 3D spatial hypermedia. - Preben Mogensen 002; Kaj Grønbæk (Hypertext, 2000)

Open hypermedia as user controlled meta data for the Web. - Kaj Grønbæk; Lennert Sloth; Niels Olof Bouvin (Comput. Networks, 2000)

Interactive Room Support for Complex and Distributed Design Projects. - Kaj Grønbæk; Kristian Kroyer Gundersen; Preben Mogensen 002; Peter Ørbæk (INTERACT, 2001)

A metro map metaphor for guided tours on the Web: the Webvise guided tour system. - Elmer Sandvad; Kaj Grønbæk; Lennert Sloth; Jørgen Lindskov Knudsen (WWW, 2001)

Towards geo-spatial hypermedia: Concepts and prototype implementation. - Kaj Grønbæk; Peter Posselt Vestergaard; Peter Ørbæk (Hypertext, 2002)

Seven Issues, Revisited. - E. James Whitehead Jr.; Paul De Bra; Kaj Grønbæk; Deena Larsen; John J. Leggett; Monica M. C. Schraefel (Hypertext, 2002)

Fluid annotations through open hypermedia: using and extending emerging web standards. - Niels Olof Bouvin; Polle Zellweger; Kaj Grønbæk; Jock D. Mackinlay (WWW, 2002)

"Physical hypermedia": organising collections of mixed physical and digital material. - Kaj Grønbæk; Jannie Friis Kristensen; Peter Ørbæk; Mette Agger Eriksen (Hypertext, 2003)

The Gala Framework: Version Support in Web Based Open Hypermedia. - Thomas Kejser; Kaj Grønbæk (ICWI, 2003)

HyCon: a framework for context-aware mobile hypermedia. - Niels Olof Bouvin; Bent Guldbjerg Christensen; Kaj Grønbæk; Frank Allan Hansen (New Rev. Hypermedia Multim., 2003)

Physical hypermedia: augmenting physical material with hypermedia structures. - Kaj Grønbæk; Peter Ørbæk; Jannie Friis Kristensen; Mette Agger Eriksen (New Rev. Hypermedia Multim., 2003)

Designing an augmented reality board game with children: the battleboard 3D experience. - Troels L. Andersen; Sune Kristensen; Bjørn W. Nielsen; Kaj Grønbæk (IDC, 2004)

Shaping the Ambience of Homes with Domestic Hypermedia. - Marianne Graves Petersen; Kaj Grønbæk (EUSAI, 2004)

Integrating the web and the world: contextual trails on the move. - Frank Allan Hansen; Niels Olof Bouvin; Bent Guldbjerg Christensen; Kaj Grønbæk; Torben Bach Pedersen; Jevgenij Gagach (Hypertext, 2004)

Domestic hypermedia: mixed media in the home. - Marianne Graves Petersen; Kaj Grønbæk (Hypertext, 2004)

Mobile Augmented Reality Support for Architects Based on Feature Tracking Techniques. - Michael Bang Nielsen; Gunnar Kramp; Kaj Grønbæk (International Conference on Computational Science, 2004)

Interactive Spaces Towards Collaborative Structuring and Ubiquitous Presentation in Domestic Environments. - Kaj Grønbæk; Marianne Graves Petersen (Australas. J. Inf. Syst., 2004)

eBag: a ubiquitous Web infrastructure for nomadic learning. - Christina Brodersen; Bent Guldbjerg Christensen; Kaj Grønbæk; Christian Dindler; Balasuthas Sundararajah (WWW, 2005)

AwareDAV: a generic WebDAV notification framework and implementation. - Henning Qin Jehøj; Niels Olof Bouvin; Kaj Grønbæk (WWW, 2005)

Ubiquitous hypermedia and social interaction in physical environments. - Kaj Grønbæk (Hypertext, 2006)

InfoGallery: informative art services for physical library spaces. - Kaj Grønbæk; Anne Rohde; Balasuthas Sundararajah; Sidsel Bech-Petersen (JCDL, 2006)

IGameFloor: a platform for co-located collaborative games. - Kaj Grønbæk; Ole Sejer Iversen; Karen Johanne Kortbek; Kaspar Rosengreen Nielsen; Louise Aagaard (Advances in Computer Entertainment Technology, 2007)

Spatial Computing and Spatial Practices. - Anders Brodersen; Monika Büscher; Michael Christensen 002; Mette Agger Eriksen; Kaj Grønbæk; Jannie Friis Kristensen; Gunnar Kramp; Peter Gall Krogh; Martin Ludvigsen; Preben Holst Mogensen; Michael Bang Nielsen; Dan Shapiro; et al. (The Disappearing Computer, 2007)

Peephole experiences: field experiments with mixed reality hydroscopes in a marine center. - Christian Dindler; Peter Gall Krogh; Sofie Beck; Liselott Stenfelt; Kaspar Rosengreen Nielsen; Kaj Grønbæk (DUX, 2007)

Designing for Co-located Social media use in the home using the CASOME infrastructure. - Marianne Graves Petersen; Martin Ludvigsen; Kaj Grønbæk; Kaspar Rosengreen Nielsen (HOIT, 2007)

Interactive Floor Support for Kinesthetic Interaction in Children Learning Environments. - Kaj Grønbæk; Ole Sejer Iversen; Karen Johanne Kortbek; Kaspar Rosengreen Nielsen; Louise Aagaard (INTERACT (2), 2007)

Social web applications in the city: a lightweight infrastructure for urban computing. - Frank Allan Hansen; Kaj Grønbæk (Hypertext, 2008)

Mobile Urban Drama - Setting the Stage with Location Based Technologies. - Frank Allan Hansen; Karen Johanne Kortbek; Kaj Grønbæk (ICIDS, 2008)

Interactive spatial multimedia for communication of art in the physical museum space. - Karen Johanne Kortbek; Kaj Grønbæk (ACM Multimedia, 2008)

Communicating art through interactive technology: new approaches for interaction design in art museums. - Karen Johanne Kortbek; Kaj Grønbæk (NordiCHI, 2008)

MediaJourney: capturing and sharing digital media from real-world and virtual journeys. - Kaspar Rosengreen Nielsen; Rasmus Gude; Marianne Graves Petersen; Kaj Grønbæk (Hypertext, 2009)

TacTowers: an interactive training equipment for elite athletes. - Martin Ludvigsen; Maiken Hillerup Fogtmann; Kaj Grønbæk (Conference on Designing Interactive Systems, 2010)

PerPos: a platform providing cloud services for pervasive positioning. - Henrik Blunck; Torben Godsk; Kaj Grønbæk; Mikkel Baun Kjærgaard; Jakob Langdal Jensen; Tejs Scharling; Kari R. Schougaard; Thomas Toftkjær (COM.Geo, 2010)

UrbanWeb: a platform for mobile context-awaresocial computing. - Frank Allan Hansen; Kaj Grønbæk (HT, 2010)

Mobile urban drama for multimedia-based out-of-school learning. - Frank Allan Hansen; Karen Johanne Kortbek; Kaj Grønbæk (MUM, 2010)

Indoor Positioning Using GPS Revisited. - Mikkel Baun Kjærgaard; Henrik Blunck; Torben Godsk; Thomas Toftkjær; Dan Lund Christensen; Kaj Grønbæk (Pervasive, 2010)

Interaction technology for collective and psychomotor training in sports. - Maiken Hillerup Fogtmann; Kaj Grønbæk; Martin Ludvigsen (Advances in Computer Entertainment Technology, 2011)

Designing Playful Interactive Installations for Urban Environments - The SwingScape Experience. - Kaj Grønbæk; Karen Johanne Kortbek; Claus Møller; Jesper Nielsen; Liselott Stenfeldt (Advances in Computer Entertainment, 2012)

Using Extracted Behavioral Features to Improve Privacy for Shared Route Tracks. - Mads Schaarup Andersen; Mikkel Baun Kjærgaard; Kaj Grønbæk (MobiSec, 2012)

Indoor Pedestrian Navigation Based on Hybrid Route Planning and Location Modeling. - Kari Rye Schougaard; Kaj Grønbæk; Tejs Scharling (Pervasive, 2012)

Mobile Urban Drama: interactive storytelling in real world environments. - Frank Allan Hansen; Karen Johanne Kortbek; Kaj Grønbæk (New Rev. Hypermedia Multim., 2012)

Exploring new potentials in preventing unhealthy computer habits. - Tobias Sonne; Kaj Grønbæk (CHI Extended Abstracts, 2013)

Computational environmental ethnography: combining collective sensing and ethnographic inquiries to advance means for reducing environmental footprints. - Henrik Blunck; Niels Olof Bouvin; Johanne Mose Entwistle; Kaj Grønbæk; Mikkel Baun Kjærgaard; Matthias Nielsen; Marianne Graves Petersen; Majken Kirkegaard Rasmussen; Markus Wüstenberg (e-Energy, 2013)

On heterogeneity in mobile sensing applications aiming at representative data collection. - Henrik Blunck; Niels Olof Bouvin; Tobias Franke; Kaj Grønbæk; Mikkel Baun Kjærgaard; Paul Lukowicz; Markus Wüstenberg (UbiComp (Adjunct Publication), 2013)

Exploring Opponent Formats - Game Mechanics for Computer-Supported Physical Games. - Mads Møller Jensen; Majken Kirkegaard Rasmussen; Kaj Grønbæk (ICEC, 2013)

Time-lag method for detecting following and leadership behavior of pedestrians from mobile sensing data. - Mikkel Baun Kjærgaard; Henrik Blunck; Markus Wüstenberg; Kaj Grønbæk; Martin Wirz; Daniel Roggen; Gerhard Tröster (PerCom, 2013)

The SITA principle for location privacy - Conceptual model and architecture. - Mads Schaarup Andersen; Mikkel Baun Kjærgaard; Kaj Grønbæk (PRISMS, 2013)

Design sensitivities for interactive sport-training games. - Mads Møller Jensen; Majken Kirkegaard Rasmussen; Kaj Grønbæk (Conference on Designing Interactive Systems, 2014)

Estimating Common Pedestrian Routes through Indoor Path Networks Using Position Traces. - Thor S. Prentow; Henrik Blunck; Kaj Grønbæk; Mikkel Baun Kjærgaard (MDM (1), 2014)

Distinguishing Electric Vehicles from Fossil-Fueled Vehicles with Mobile Sensing. - Markus Wüstenberg; Henrik Blunck; Kaj Grønbæk; Mikkel Baun Kjærgaard (MDM (1), 2014)

Accurate estimation of indoor travel times: learned unsupervised from position traces. - Thor S. Prentow; Henrik Blunck; Mikkel Baun Kjærgaard; Allan Stisen; Kaj Grønbæk (MobiQuitous, 2014)

Handheld versus wearable interaction design for professionals: a case study of hospital service work. - Allan Stisen; Henrik Blunck; Mikkel Baun Kjærgaard; Kaj Grønbæk (OZCHI, 2014)

Interactive Football-Training Based on Rebounders with Hit Position Sensing and Audio-Visual Feedback. - Mads Møller Jensen; Kaj Grønbæk; Nikolaj Thomassen; Jacob Andersen; Jesper Nielsen (Int. J. Comput. Sci. Sport, 2014)

Keepin' it Real: Challenges when Designing Sports-Training Games. - Mads Møller Jensen; Majken Kirkegaard Rasmussen; Florian 'Floyd' Mueller; Kaj Grønbæk (CHI, 2015)

Challenge: Getting Residential Users to Shift Their Electricity Usage Patterns. - Robert S. Brewer; Nervo Verdezoto; Mia Kruse Rasmussen; Johanne Mose Entwistle; Kaj Grønbæk; Henrik Blunck; Thomas Holst (e-Energy, 2015)

Towards Highly Affine Visualizations of Consumption Data from Buildings. - Matthias Nielsen; Kaj Grønbæk (IVAPP, 2015)

PivotViz: Interactive Visual Analysis of Multidimensional Library Transaction Data. - Matthias Nielsen; Kaj Grønbæk (JCDL, 2015)

Designing Assistive Technologies for the ADHD Domain. - Tobias Sonne; Kaj Grønbæk (MindCare, 2015)

Designing Real Time Assistive Technologies: A Study of Children with ADHD. - Tobias Sonne; Carsten Obel; Kaj Grønbæk (OZCHI, 2015)

Designing training games for soccer. - Mads Møller Jensen; Majken Kirkegaard Rasmussen; Florian 'Floyd' Mueller; Kaj Grønbæk (Interactions, 2015)

Design Strategies for Balancing Exertion Games: A Study of Three Approaches. - Mads Møller Jensen; Kaj Grønbæk (Conference on Designing Interactive Systems, 2016)

A Follow-up Study of a Successful Assistive Technology for Children with ADHD and Their Families. - Tobias Sonne; Paul Marshall; Jörg Müller 001; Carsten Obel; Kaj Grønbæk (IDC, 2016)

Changing Family Practices with Assistive Technology: MOBERO Improves Morning and Bedtime Routines for Children with ADHD. - Tobias Sonne; Jörg Müller 001; Paul Marshall; Carsten Obel; Kaj Grønbæk (CHI, 2016)

Accounting for the Invisible Work of Hospital Orderlies: Designing for Local and Global Coordination. - Allan Stisen; Nervo Verdezoto; Henrik Blunck; Mikkel Baun Kjærgaard; Kaj Grønbæk (CSCW, 2016)

Building Models of Installations to Recommend Applications in IoT Software Ecosystems. - Matús Tomlein; Kaj Grønbæk (FiCloud, 2016)

A comparative analysis of Indoor WiFi Positioning at a large building complex. - Andreas Mathisen; Søren Krogh Sørensen; Allan Stisen; Henrik Blunck; Kaj Grønbæk (IPIN, 2016)

Supporting interactive visual analytics of energy behavior in buildings through affine visualizations. - Matthias Nielsen; Robert S. Brewer; Kaj Grønbæk (OZCHI, 2016)

Scribble query: fluid touch brushing for multivariate data visualization. - Matthias Nielsen; Niklas Elmqvist; Kaj Grønbæk (OZCHI, 2016)

An assistive technology design framework for ADHD. - Tobias Sonne; Paul Marshall; Carsten Obel; Per Hove Thomsen; Kaj Grønbæk (OZCHI, 2016)

Calming Children When Drawing Blood Using Breath-based Biofeedback. - Tobias Sonne; Timothy Merritt 001; Paul Marshall; Johanne J. Lomholt; Jörg Müller 001; Kaj Grønbæk (Conference on Designing Interactive Systems, 2017)

A visual programming approach based on domain ontologies for configuring industrial IoT installations. - Matús Tomlein; Kaj Grønbæk (IOT, 2017)

A Study on the Impact of Indoor Positioning Performance on Activity Recognition Applications. - Andreas Mathisen; Søren Krogh Sørensen; Allan Stisen; Henrik Blunck; Kaj Grønbæk (MobiQuitous, 2017)

Integrating Guided Clustering in Visual Analytics to Support Domain Expert Reasoning Processes. - Andreas Mathisen; Matthias Nielsen; Kaj Grønbæk (EuroVis (Posters), 2017)

Clear Visual Separation of Temporal Event Sequences. - Andreas Mathisen; Kaj Grønbæk (CoRR, 2017)

Task phase recognition and task progress estimation for highly mobile workers in large building complexes. - Allan Stisen; Henrik Blunck; Mikkel Baun Kjærgaard; Thor Siiger Prentow; Andreas Mathisen; Søren Krogh Sørensen; Kaj Grønbæk (Pervasive Mob. Comput., 2017)

Augmented Reality Supported Modeling of Industrial Systems to Infer Software Configuration. - Matús Tomlein; Kaj Grønbæk (Proc. ACM Hum. Comput. Interact., 2018)

Tailorable Remote Assistance with RemoteAssistKit: A Study of and Design Response to Remote Assistance in the Manufacturing Industry. - Troels Ammitsbøl Rasmussen; Kaj Grønbæk (CRIWG/CollabTech, 2019)

Digital Assistance for Quality Assurance: Augmenting Workspaces Using Deep Learning for Tracking Near-Symmetrical Objects. - João Belo 001; Andreas Fender; Tiare M. Feuchtner; Kaj Grønbæk (ISS, 2019)

InsideInsights: Integrating Data-Driven Reporting in Collaborative Visual Analytics. - Andreas Mathisen; Tom Horak; Clemens Nylandsted Klokmose; Kaj Grønbæk; Niklas Elmqvist (Comput. Graph. Forum, 2019)

Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality. - Patrick Aggergaard Olin; Ahmad Mohammad Issa; Tiare M. Feuchtner; Kaj Grønbæk (OZCHI, 2020)

XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces. - João Marcelo Evangelista Belo; Anna Maria Feit; Tiare M. Feuchtner; Kaj Grønbæk (CHI, 2021)

AUIT - the Adaptive User Interfaces Toolkit for Designing XR Applications. - João Marcelo Evangelista Belo; Mathias N. Lystbæk; Anna Maria Feit; Ken Pfeuffer; Peter Kán; Antti Oulasvirta; Kaj Grønbæk (UIST, 2022)

Supporting workspace awareness in remote assistance through a flexible multi-camera system and Augmented Reality awareness cues. - Troels A. Rasmussen; Tiare M. Feuchtner; Weidong Huang 001; Kaj Grønbæk (J. Vis. Commun. Image Represent., 2022)

AR-supported Human-Robot Collaboration: Facilitating Workspace Awareness and Parallelized Assembly Tasks. - Rasmus S. Lunding; Mathias N. Lystbæk; Tiare M. Feuchtner; Kaj Grønbæk (ISMAR, 2023)

CADTrack: Instructions and Support for Orientation Disambiguation of Near-Symmetrical Objects. - João Marcelo Evangelista Belo; Jon Wissing; Tiare M. Feuchtner; Kaj Grønbæk (Proc. ACM Hum. Comput. Interact., 2023)

RoboVisAR: Immersive Authoring of Condition-based AR Robot Visualisations. - Rasmus Skovhus Lunding; Mille Skovhus Lunding; Tiare M. Feuchtner; Marianne Graves Petersen; Kaj Grønbæk; Ryo Suzuki 001 (HRI, 2024)

Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile Stimulation. - Chiwoong Hwang; Tiare M. Feuchtner; Ian Oakley; Kaj Grønbæk (VRST, 2024)

Supporting tailorability in augmented reality based remote assistance in the manufacturing industry: A user study. - Troels Ammitsbøl Rasmussen; Kaj Grønbæk; Weidong Huang 001 (Comput. Graph., 2024)

Investigating AR Assistance for Human-Robot Collaboration in Mould Assembly "in the Wild". - Rasmus Skovhus Lunding; Tiare Feuchtner; Kaj Grønbæk (HRI, 2025)

ARTHUR: authoring human-robot collaboration processes with augmented reality using hybrid user interfaces. - Rasmus S. Lunding; Sebastian Hubenschmid; Tiare Feuchtner; Kaj Grønbæk (Virtual Real., 2025)