Gaming, Fine Art, and Familiar Strangers. - Nuno Correia 001; Luís Romero; Jorge Santiago; Kalle Jegers; Mikael Wiberg; Eric Paulos; Robert Wechsler; Frieder Weiss; Duncan McCaffery; Joe Finney; Stefan Schmid 002; Andrew Scott 001; et al. (IEEE Pervasive Comput., 2004)

Pervasive Gaming in the Everyday World. - Kalle Jegers; Mikael Wiberg (IEEE Pervasive Comput., 2006)

Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment. - Johan Boden; Kalle Jegers; Mattias Lidstrom; Charlotte Wiberg; Mikael Wiberg (ICIW, 2007)

Pervasive game flow: understanding player enjoyment in pervasive gaming. - Kalle Jegers (Comput. Entertain., 2007)

Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games. - Kalle Jegers (ICIW, 2008)

How Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment. - Charlotte Wiberg; Kalle Jegers; Heather Desurvire (ACHI, 2009)

Elaborating eight elements of fun: Supporting design of pervasive player enjoyment. - Kalle Jegers (Comput. Entertain., 2009)

Pervasive GameFlow: Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games. - Kalle Jegers (2009)