Building Social Commmunities around Alternate Reality Games. - Panagiotis Petridis; Ian Dunwell; Sylvester Arnab; Simon Scarle; Adam Qureshi; Sara de Freitas; Aristidis Protopsaltis; Kam Star (VS-GAMES, 2011)

Value Propositions for Serious Games in Health and Well-Being. - Rosa García Sánchez; Alasdair G. Thin; Jannicke Baalsrud Hauge; Giusy Fiucci; Thierry Nabeth; Michel Rudnianski; Angelo Marco Luccini; Kam Star (SGDA, 2012)

Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID. - Peter van Rosmalen; Elizabeth A. Boyle; Rob Nadolski; John van der Baaren; Baltasar Fernández-Manjón; Ewan MacArthur; Tiina Pennanen; Madalina Manea; Kam Star (GALA, 2013)

Doing Useful Work Using Games. - Kam Star (GALA, 2013)

Metycoon: A Game-Based Approach to Career Guidance. - Ian Dunwell; Petros Lameras; Kam Star; Sara de Freitas; Maurice Hendrix; Sylvester Arnab (VS-GAMES, 2013)

Providing Career Guidance to Adolescents through Digital Games: A Case Study. - Ian Dunwell; Petros Lameras; Sara de Freitas; Panos Petridis; Maurice Hendrix; Sylvester Arnab; Kam Star (Int. J. Game Based Learn., 2014)

A Playful Affinity Space for Creative Research. - Kam Star; Fotis Paraskevopoulos; Maria Taramigkou; Dimitris Apostolou; Marise Schot; Gregoris Mentzas (Creativity & Cognition, 2015)

Towards the Blending of Digital and Physical Learning Contexts with a Gamified and Pervasive Approach. - Sylvester Arnab; Gemma Tombs; Michael Duncan; Mike Smith; Kam Star (GALA, 2015)

Facilitating Creativity in Collaborative Work with Computational Intelligence Software. - Dimitris Apostolou; Konstantinos Zachos; Neil A. M. Maiden; Núria Agell; Germán Sánchez-Hernández; Maria Taramigkou; Kam Star; Meia Wippoo (IEEE Comput. Intell. Mag., 2016)

How to Use Gamified Dashboards and Learning Analytics for Providing Immediate Student Feedback and Performance Tracking in Higher Education. - Sara de Freitas; David C. Gibson; Victor Alvarez; Leah Irving; Kam Star; Sven Charleer; Katrien Verbert (WWW (Companion Volume), 2017)

A Virtual Agent Toolkit for Serious Games Developers. - Samuel Mascarenhas; Manuel Guimarães; Rui Prada; João Dias 001; Pedro Alexandre Santos; Kam Star; Ben Hirsh; Ellis Spice; Rob Kommeren (CIG, 2018)

The RAGE Software Portal: Toward a Serious Game Technologies Marketplace. - Wim Westera; Baltasar Fernández-Manjón; Rui Prada; Kam Star; Andrea Molinari; Dominic Heutelbeck; Paul A. Hollins; Rubén Riestra; Krassen Stefanov; Eric Kluijfhout (GALA, 2018)

SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild. - Jean Kossaifi; Robert Walecki; Yannis Panagakis; Jie Shen 008; Maximilian Schmitt; Fabien Ringeval; Jing Han 010; Vedhas Pandit; Björn W. Schuller; Kam Star; Elnar Hajiyev; Maja Pantic (CoRR, 2019)

SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild. - Jean Kossaifi; Robert Walecki; Yannis Panagakis; Jie Shen 008; Maximilian Schmitt; Fabien Ringeval; Jing Han 010; Vedhas Pandit; Antoine Toisoul; Björn W. Schuller; Kam Star; Elnar Hajiyev; et al. (IEEE Trans. Pattern Anal. Mach. Intell., 2021)

Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education. - Sara de Freitas; Victoria S. Uren; Kristian Kiili; Manuel Ninaus; Panagiotis Petridis; Petros Lameras; Ian Dunwell; Sylvester Arnab; Stephen Jarvis; Kam Star (Inf., 2023)