A New Pixel-Based Quality Measure for Segmentation Algorithms Integrating Precision, Recall and Specificity. - Kannikar Intawong; Mihaela Scuturici; Serge Miguet (CAIP (1), 2013)

Detection of entry and exit zones in image sequences for automatic traffic analysis. - Kannikar Intawong; Mihaela Scuturici; Serge Miguet (AVSS, 2015)

Integrating the Webinar as a Tool to Support Adult Training: A Case Study on the Training for Entrepreneurs of SMEs in Thailand. - Ariya Pakinee; Kannikar Intawong; Kitti Puritat (Int. J. Emerg. Technol. Learn., 2021)

A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting Physical Health. - Kannikar Intawong; Kitti Puritat (Int. J. Online Biomed. Eng., 2021)

Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project. - Watsaporn Arayaphan; Kannikar Intawong; Kitti Puritat (Digit. Appl. Archaeol. Cult. Heritage, 2022)

A gamified mobile application for first-year student orientation to promote library services. - Bhornchanit Leenaraj; Watsaporn Arayaphan; Kannikar Intawong; Kitti Puritat (J. Libr. Inf. Sci., 2023)

Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups. - Pradorn Sureephong; Suepphong Chernbumroong; Sumalee Sangamuang; Orasa Sirasakamol; Kannikar Intawong; Kitti Puritat (Int. J. Interact. Mob. Technol., 2023)

Navigating Academic Horizons: The Role of Location-Based Games in Multidisciplinary University Transition. - Ariya Pakinee; Kannikar Intawong; Perasuk Worragin; Phimphakan Thongthip; Kitti Puritat (Int. J. Eng. Pedagog., 2024)

Effectiveness of an E-learning System for Emergency Signs and CPR Emergency Preparedness in Marathon Events: A Comparative Study. - Pipitton Homla; Ariya Pakinee; Perasuk Worragin; Supicha Niemsup; Kitti Puritat; Kannikar Intawong (Int. J. Online Biomed. Eng., 2024)

The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines. - Pradorn Sureephong; Suepphong Chernbumroong; Ariya Pakinee; Kannikar Intawong; Kitti Puritat (Educ. Inf. Technol., 2024)

Enhancing textile heritage engagement through generative AI-based virtual assistants in virtual reality museums. - Ariya Pakinee; Songpon Khanchai; Kannikar Intawong; Kitti Puritat (Comput. Educ. X Real., 2025)

Exploring hand gesture-based tangible interactions in mixed reality for ancient fabric exhibits: A digital humanities approach to enhancing cultural heritage preservation and visitor engagement. - Yootthapong Tongpaeng; Ratchanon Nobnop; Natchaya Wongwan; Watsaporn Arayaphan; Kannikar Intawong; Kitti Puritat (Digit. Appl. Archaeol. Cult. Heritage, 2025)

Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning. - Sumalee Sangamuang; Natchaya Wongwan; Kannikar Intawong; Songpon Khanchai; Kitti Puritat (Informatics, 2025)

Designing and engaging students in library tours using mixed reality: a study on library anxiety, knowledge acquisition, and student engagement. - Ariya Pakinee; Songpon Khanchai; Kannikar Intawong; Kitti Puritat (Digit. Libr. Perspect., 2025)

Immersive realities in museums: evaluating the impact of VR, VR360, and MR on visitor presence, engagement and motivation. - Ariya Pakinee; Natchaya Wongwan; Perasuk Worragin; Kannikar Intawong; Kitti Puritat (Virtual Real., 2025)