A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming. - Kar-Long Chan; Kohei Ichikawa; Yasuhiro Watashiba; Putchong Uthayopas; Hajimu Iida (ICEC, 2016)

Cloud-Based VR Gaming: Our Vision on Improving the Accessibility of VR Gaming. - Kar-Long Chan; Kohei Ichikawa; Yasuhiro Watashiba; Hajimu Iida (ISUVR, 2017)

A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents. - Kar-Long Chan; Kohei Ichikawa; Yasuhiro Watashiba; Putchong Uthayopas; Hajimu Iida (Int. J. Serious Games, 2017)