Digital Games and Science Learning: Design Principles and Processes to Augment Commercial Game Design Conventions. - Douglas B. Clark; Stephen S. Killingsworth; Mario Martinez-Garza; Grant Van Eaton; Gautam Biswas; John S. Kinnebrew; Pratim Sengupta; Kara Krinks; Deanne Adams; Haifeng Zhang; James Hughes (AIED Workshops, 2013)

Combining Video Games and Constructionist Design to Support Deep Learning in Play. - Nathan R. Holbert; David Weintrop; Uri Wilensky; Pratim Sengupta; Stephen S. Killingsworth; Kara Krinks; Douglas B. Clark; Corey E. Brady; Eric Klopfer; R. Benjamin Shapiro; Rosemary S. Russ; Yasmin B. Kafai (ICLS, 2014)

Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals. - John S. Kinnebrew; Stephen S. Killingsworth; Douglas B. Clark; Gautam Biswas; Pratim Sengupta; James Minstrell; Mario Martinez-Garza; Kara Krinks (IEEE Trans. Learn. Technol., 2017)

Modeling Games in the K-12 Science Classroom. - Kara Krinks; Pratim Sengupta; Douglas B. Clark (Int. J. Gaming Comput. Mediat. Simulations, 2019)