Data Mining of Missing Persons Data. - Karen Blackmore; Terry Bossomaier; Shaunagh Foy; Don Thomson (FSKD, 2002)

Data Mining of Missing Persons Data. - Karen Blackmore; Terry Bossomaier; Shaunagh Foy; Don Thomson (Classification and Clustering for Knowledge Discovery, 2005)

Visualisation in biomedicine as a means of data evaluation. - Herbert F. Jelinek; David Cornforth; Karen Blackmore (J. Vis., 2011)

The Publishing Game: An Analysis of "Game" Related Academic Publishing Patterns. - Xin Gu; Karen Blackmore (IE, 2014)

Sound Improves Player Performance in a Multiplayer Online Battle Arena Game. - Patrick Ng; Keith V. Nesbitt; Karen L. Blackmore (ACALCI, 2015)

Modelling Academics as Agents: An Implementation of an Agent-Based Strategic Publication Model. - Xin Gu; Karen L. Blackmore; David Cornforth; Keith V. Nesbitt (J. Artif. Soc. Soc. Simul., 2015)

Using startle reflex to compare playing and watching in a horror game. - Karen L. Blackmore; William Coppins; Keith V. Nesbitt (ACSW, 2016)

Using startle probe to compare affect and engagement between a serious game and an online intervention program. - Geoffrey Hookham; Frances Kay-Lambkin; Karen Blackmore; Keith V. Nesbitt (ACSW, 2016)

Exploring Avatar Facial Fidelity and Emotional Expressions on Observer Perception of the Uncanny Valley. - Jacqueline D. Bailey; Karen Blackmore; Grant Robinson (SimTecT/ISAGA, 2016)

Recent trends in academic journal growth. - Xin Gu; Karen L. Blackmore (Scientometrics, 2016)

Gender and the perception of emotions in avatars. - Jacqueline D. Bailey; Karen L. Blackmore (ACSW, 2017)

Correlating reaction time and nausea measures with traditional measures of cybersickness. - Keith Nesbitt; Simon Davis; Karen Blackmore; Eugene Nalivaiko (Displays, 2017)

Characterisation of academic journals in the digital age. - Xin Gu; Karen Blackmore (Scientometrics, 2017)

Quantitative study on Australian academic science. - Xin Gu; Karen Blackmore (Scientometrics, 2017)

Towards Cognitive Adaptive Serious Games: A Conceptual Framework. - Andrew J. A. Seyderhelm; Karen L. Blackmore; Keith Nesbitt (ICEC-JCSG, 2019)

Using Game-Based Environments to Measure Cognitive Decision Making. - Laura A. Waters; Karen L. Blackmore (ICEC-JCSG, 2019)

Developing a scholar classification scheme from publication patterns in academic science: A cluster analysis approach. - Xin Gu; Karen L. Blackmore (J. Assoc. Inf. Sci. Technol., 2019)

Gender Differences when Adopting Avatars for Educational Games. - Aiden Brown; Jacqueline D. Bailey; Karen Blackmore; Sherin Boogaard; Keith Nesbitt (ACSW, 2021)

Observing the Uncanny Valley: Gender Differences in Perceptions of Avatar Uncanniness. - Jacqueline D. Bailey; Karen L. Blackmore; Robert King (CHIRA, 2022)

Insights from the Uncanny Valley: Gender(Sex) Differences in Avatar Realism and Uncanniness Perceptions. - Jacqueline D. Bailey; Karen L. Blackmore; Robert King (CHIRA (Revised Selected Papers), 2022)

A Novel Method of Exploring the Uncanny Valley in Avatar Gender(Sex) and Realism Using Electromyography. - Jacqueline D. Bailey; Karen L. Blackmore (Big Data Cogn. Comput., 2022)

Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-pandemic Era: Pilot Study. - Baraa Albishri; Karen L. Blackmore; Elena Prieto-Rodriguez (XR (4), 2024)

Dynamic Adaptive Surveillance Training in a Virtual Environment Using Real-Time Cognitive Load and Performance. - Andrew J. A. Seyderhelm; Karen Blackmore (Int. J. Serious Games, 2024)

Duality in barriers and enablers of augmented reality adoption in education: a systematic review of reviews. - Baraa Albishri; Karen L. Blackmore (Interact. Technol. Smart Educ., 2025)