Client-based learning models: student-designed games for business applications. - Karen Collins; Jill Tomasson Goodwin (Future Play, 2009)

An exploration of distributed mobile audio and games. - Karen Collins; Bill Kapralos; Andrew Hogue; Kamen Kanev (Future Play, 2010)

Addictive gameplay: what casual game designers can learn from slot machine research. - Kevin A. Harrigan; Karen Collins; Michael J. Dixon; Jonathan A. Fugelsang (Future Play, 2010)

Next generation customizability of music in video games: the creation of an "Artificially Intelligent" audio engine. - Karen Collins (Humans and Computers, 2010)

Using games as a method of evaluation of usability and user experience in human-computer interaction design. - Karen Collins; Kamen Kanev; Bill Kapralos (Humans and Computers, 2010)

Making gamers cry: mirror neurons and embodied interaction with game sound. - Karen Collins (Audio Mostly Conference, 2011)

Musical mood-based mobile gaming. - Alexander Hodge; Karen Collins; Kelvin Lam; Peter J. Taillon (IGIC, 2011)

A framework for distributed audio smartphone games. - Karen Collins; Peter J. Taillon; Bill Kapralos; J.-M. Trivi (SIGGRAPH Posters, 2011)

Subjective Measures of the Influence of Music Customization on the Video Game Play Experience: A Pilot Study. - Alexander Wharton; Karen Collins (Game Stud., 2011)

The effects of audio on depth perception in S3D games. - Brian Cullen; Daniel Galperin; Karen Collins; Bill Kapralos; Andrew Hogue (Audio Mostly Conference, 2012)

A framework for sound localization experiments and automation. - Daichi Nakano; Jonathan Lam; Bill Kapralos; Kamen Kanev; Karen Collins; Andrew Hogue; Michael Jenkin (HCCE, 2012)

Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution. - David Rojas; Bill Kapralos; Sayra Cristancho; Karen Collins; Andrew Hogue; Cristina Conati; Adam Dubrowski (MMVR, 2012)

Visualized sound effect icons for improved multimedia accessibility: A pilot study. - Karen Collins; Peter J. Taillon (Entertain. Comput., 2012)

The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games. - Brian Cullen; Daniel Galperin; Karen Collins; Andrew Hogue; Bill Kapralos (SD&A, 2013)

Impact of floating windows on the accuracy of depth perception in games. - Brodie Stanfield; Christopher Zerebecki; Andrew Hogue; Bill Kapralos; Karen Collins (SD&A, 2013)

An interactive in-game approach to user adjustment of stereoscopic 3D settings. - Mina Tawadrous; Andrew Hogue; Bill Kapralos; Karen Collins (SD&A, 2013)

S3D depth-axis interaction for video games: performance and engagement. - Chris Zerebecki; Brodie Stanfield; Andrew Hogue; Bill Kapralos; Karen Collins (SD&A, 2013)

The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D. - David Rojas; Bill Kapralos; Andrew Hogue; Karen Collins; Lennart E. Nacke; Sayra Cristancho; Cristina Conati; Adam Dubrowski (IEEE Trans. Cybern., 2013)

The Effect of Contextual Sound Cues on Visual Fidelity Perception. - David Rojas; Brent Cowan; Bill Kapralos; Karen Collins; Adam Dubrowski (MMVR, 2014)

Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods. - Bill Kapralos; Jonathan Lam; Karen Collins; Andrew Hogue; Kamen Kanev; Michael R. M. Jenkin (Comput. Entertain., 2014)

The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment. - David Rojas; Brent Cowan; Bill Kapralos; Karen Collins; Adam Dubrowski (QoMEX, 2015)

Understanding older women's decision making and coping in the context of breast cancer treatment. - Kate J. Lifford; Jana Witt; Maria Burton; Karen Collins; Lisa Caldon; Adrian Edwards; Malcolm Reed; Lynda Wyld; Kate Brain (BMC Medical Informatics Decis. Mak., 2015)

Sound localization on a horizontal surface: virtual and real sound source localization. - Jonathan Lam; Bill Kapralos; Kamen Kanev; Karen Collins; Andrew Hogue; Michael R. M. Jenkin (Virtual Real., 2015)

Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D. - Brian Cullen; Karen Collins; Andrew Hogue; Bill Kapralos (IISA, 2016)

Game Sound in the Mechanical Arcades: An Audio Archaeology. - Karen Collins (Game Stud., 2016)

Tamaglitchi: A Pilot Study of Anthropomorphism and Non-Verbal Sound. - Karen Collins; Ruth Dockwray (Audio Mostly Conference, 2018)

Experimental Game Interactions in a Cave Automatic Virtual Environment. - Karen Collins; Krzyzstof Borowski (GEM, 2018)

Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations. - Mohammed Melaisi; David Rojas; Bill Kapralos; Alvaro Uribe-Quevedo; Karen Collins (Informatics, 2018)

G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR. - Mirza Beig; Bill Kapralos; Karen Collins; Pejman Mirza-Babaei (CoG, 2019)

An Introduction to Spatial Sound Rendering in Virtual Environments and Games. - Mirza Beig; Bill Kapralos; Karen Collins; Pejman Mirza-Babaei (Comput. Games J., 2019)

Intelligent avatars and emotion in medical-based virtual learning environments. - Bill Kapralos; Alvaro Uribe-Quevedo; Karen Collins; Adam Dubrowski (Intell. Decis. Technol., 2019)

Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework. - Brent Cowan; Bill Kapralos; Karen Collins (IEEE Trans. Games, 2021)