Improvisation and Performance as Models for Interacting with Stories. - Theresa Jean Tanenbaum; Karen Tanenbaum (ICIDS, 2008)

A sustainable identity: the creativity of an everyday designer. - Ron Wakkary; Karen Tanenbaum (CHI, 2009)

Experience Structuring Factors Affecting Learning in Family Visits to Museums. - Marek Hatala; Karen Tanenbaum; Ron Wakkary; Kevin Muise; Bardia Mohabbati; Greg J. Corness; Jim Budd; Tom Loughin (EC-TEL, 2009)

The EventTable technique: distributed fiducial markers. - Alissa Nicole Antle; Nima Motamedi; Karen Tanenbaum; Zhen Lesley Xie (TEI, 2009)

Kurio: a museum guide for families. - Ron Wakkary; Marek Hatala; Kevin Muise; Karen Tanenbaum; Greg J. Corness; Bardia Mohabbati; Jim Budd (TEI, 2009)

The Reading Glove: designing interactions for object-based tangible storytelling. - Theresa Jean Tanenbaum; Karen Tanenbaum; Alissa Nicole Antle (AH, 2010)

Authoring tangible interactive narratives using cognitive hyperlinks. - Theresa Jean Tanenbaum; Karen Tanenbaum; Magy Seif El-Nasr; Marek Hatala (FDG, 2010)

Agency as commitment to meaning: communicative competence in games. - Karen Tanenbaum; Theresa Jean Tanenbaum (Digit. Creativity, 2010)

The Reading Glove: A Non-linear Adaptive Tangible Narrative. - Theresa Jean Tanenbaum; Karen Tanenbaum (ICIDS, 2011)

Experiencing the reading glove. - Karen Tanenbaum; Theresa Jean Tanenbaum; Alissa Nicole Antle; Jim Bizzocchi; Magy Seif El-Nasr; Marek Hatala (TEI, 2011)

User Perceptions of Adaptivity in an Interactive Narrative. - Karen Tanenbaum; Marek Hatala; Theresa Jean Tanenbaum (UMAP, 2011)

Steampunk as design fiction. - Theresa Jean Tanenbaum; Karen Tanenbaum; Ron Wakkary (CHI, 2012)

Design fictions. - Theresa Jean Tanenbaum; Karen Tanenbaum; Ron Wakkary (TEI, 2012)

Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice. - Theresa Jean Tanenbaum; Amanda M. Williams; Audrey Desjardins; Karen Tanenbaum (CHI, 2013)

Steampunking interaction design: principles for envisioning through imaginative practice. - Theresa Jean Tanenbaum; Audrey Desjardins; Karen Tanenbaum (Interactions, 2013)

Critical making hackathon: situated hacking, surveillance and big data proposal. - Karen Tanenbaum; Theresa Jean Tanenbaum; Amanda M. Williams; Matt Ratto; Gabriel Resch; Antonio Gamba Bari (CHI Extended Abstracts, 2014)

A case study of intended versus actual experience of adaptivity in a tangible storytelling system. - Karen Tanenbaum; Marek Hatala; Theresa Jean Tanenbaum; Ron Wakkary; Alissa Nicole Antle (User Model. User Adapt. Interact., 2014)

Fabricating Futures: Envisioning Scenarios for Home Fabrication Technology. - Theresa Jean Tanenbaum; Karen Tanenbaum (Creativity in the Digital Age, 2015)

Composing Social Interactions via Social Games. - Daniel G. Shapiro; Karen Tanenbaum; Joshua McCoy; Larry LeBron; Craig W. Reynolds; Andrew Stern; Michael Mateas; Bill Ferguson; David Diller; Kerry Moffitt; Will Coon; Bruce Roberts (AAMAS, 2015)

Empathy and Identity in Digital Games: Towards a New Theory of Transformative Play. - Theresa Jean Tanenbaum; Karen Tanenbaum (FDG, 2015)

Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers. - Theresa Jean Tanenbaum; Karen Tanenbaum (FDG, 2015)

Costumes and Wearables as Game Controllers. - Theresa Jean Tanenbaum; Karen Tanenbaum; Katherine Isbister; Kaho Abe; Anne Sullivan; Luigi Anzivino (TEI, 2015)

The limits of our imagination: design fiction as a strategy for engaging with dystopian futures. - Theresa Jean Tanenbaum; Marcel Pufal; Karen Tanenbaum (LIMITS, 2016)

Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & Idleness. - Theresa Jean Tanenbaum; Karen Tanenbaum; Michael A. Cowling (CHI PLAY (Companion), 2017)

Augmenting reality for augmented reality. - Michael A. Cowling; Theresa Jean Tanenbaum; James R. Birt; Karen Tanenbaum (Interactions, 2017)

Furious futures and apocalyptic design fictions: popular narratives of sustainability. - Theresa Jean Tanenbaum; Marcel Pufal; Karen Tanenbaum (Interactions, 2017)

Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral Practices. - Theresa Jean Tanenbaum; Karen Tanenbaum (New Directions in Third Wave Human-Computer Interaction (2), 2018)

Shiva's Rangoli: Tangible Storytelling through Diegetic Interfaces in Ambient Environments. - Saumya Gupta; Theresa Jean Tanenbaum; Karen Tanenbaum (TEI, 2019)

Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling system. - Karen Tanenbaum; Marek Hatala; Theresa Jean Tanenbaum; Ron Wakkary; Alissa Nicole Antle (User Model. User Adapt. Interact., 2020)