A Socio-Cultural Approach to Evaluating and Designing Reading Comprehension Apps for Language Learning. - Heydy Robles; Kevin Burden; Karen Villalba (Int. J. Mob. Blended Learn., 2021)

Design of a micro-learning framework and mobile application using design-based research. - Heydy Robles; Miguel Jimeno; Karen Villalba; Ivan Mardini; César Viloria-Núñez; Wendy Florian (PeerJ Comput. Sci., 2023)

Eyeland: A Visually-Impaired Accessible English Learning Application Using a Design-Based Research Framework. - Karen Villalba; Miguel Jimeno; Heydy Robles; Leonardo Vergara; Camilo Sinning; Leonardo Lizcano; Breynner Hurtado; Wilson Nieto (IEEE Access, 2024)

A deep-learning-based grading system (ASAG) for reading comprehension assessment by using aphorisms as open-answer-questions. - Ivan Mardini; Christian G. Quintero M.; César Viloria-Núñez; Winston Spencer Percybrooks Bolivar; Heydy Robles; Karen Villalba (Educ. Inf. Technol., 2024)

Language learning apps for visually impaired users: a systematic review. - Heydy Robles; Adriana Perez; Karen Villalba; M. C. Delgado-Cañas; Elkin Villanueva; Conor Keogh; Miguel Jimeno (Res. Pract. Technol. Enhanc. Learn., 2024)

An activity theory-based exploration of "Eyeland", a task-based serious game for EFL visually impaired students. - Karen Villalba; Heydy Robles; Miguel Jimeno; M. C. Delgado-Cañas; Adriana Perez; Francisco Quintero (PeerJ Comput. Sci., 2025)