Conjectural Criticism: Computing Past and Future Texts. - Kari Kraus (Digit. Humanit. Q., 2009)

Digital Humanities Internships: Creating a Model iSchool-Digital Humanities Center Partnership. - Paul Conway; Neil Fraistat; Patricia Galloway; Kari Kraus; Dean Rehberger; Katherine L. Walter (DH, 2010)

The Arcane Gallery of Gadgetry: A Design Case Study of an Alternate Reality Game. - Beth Bonsignore; Georgina Goodlander; Derek L. Hansen; Margeaux C. Johnson; Kari Kraus; Amanda Visconti (DH, 2011)

Game design for promoting counterfactual thinking. - Elizabeth M. Bonsignore; Kari Kraus; Amanda Visconti; Derek L. Hansen; Ann Fraistat; Allison Druin (CHI, 2012)

Alternate Reality Games: Platforms for Collaborative Learning. - Elizabeth Bonsignore; Derek L. Hansen; Kari Kraus; June Ahn; Amanda Visconti; Ann Fraistat; Allison Druin (ICLS, 2012)

Do You Want to Save Your Progress?: The Role of Professional and Player Communities in Preserving Virtual Worlds. - Kari Kraus; Rachel Donahue (Digit. Humanit. Q., 2012)

Playing for real: designing alternate reality games for teenagers in learning contexts. - Elizabeth M. Bonsignore; Derek L. Hansen; Kari Kraus; Amanda Visconti; June Ahn; Allison Druin (IDC, 2013)

Designing reusable alternate reality games. - Derek L. Hansen; Elizabeth M. Bonsignore; Marc Ruppel; Amanda Visconti; Kari Kraus (CHI, 2013)

You Are Not Alone Online: A Case Study of a Long Distance Romantic Relationship Online Community. - Yurong He; Kari Kraus; Jennifer Preece (HCI (26), 2013)

Design tactics for authentic interactive fiction: insights from alternate reality game designers. - Elizabeth M. Bonsignore; Vicki Moulder; Carman Neustaedter; Derek L. Hansen; Kari Kraus; Allison Druin (CHI, 2014)

<audio>Digital Humanities</audio>: The Intersections of Sound and Method. - Tanya E. Clement; Kari Kraus; Jentery Sayers; Whitney Anne Trettien; David Tcheng; Loretta Auvil; Tony Borries; Min Wu 001; Douglas W. Oard; Adi Hajj-Ahmad; Hui Su; Mary Caton Lingold; et al. (DH, 2014)

Supporting "Distant Reading" for Web Archives. - Jimmy Lin; Kari Kraus; Ricardo L. Punzalan (DH, 2014)

Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens. - Elizabeth Bonsignore; Derek L. Hansen; Anthony Pellicone; June Ahn; Kari Kraus; Steven Shumway; Kathryn Kaczmarek; Jeff Parkin; Jared Cardon; Jeff Sheets; Carlea Holl-Jensen; Jes A. Koepfler (IDC, 2016)

Pervasive Play. - June Ahn; Elizabeth Bonsignore; Derek L. Hansen; Kari Kraus; Carman Neustaedter (CHI Extended Abstracts, 2016)

Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games. - Elizabeth Bonsignore; Derek L. Hansen; Kari Kraus; Amanda Visconti; Ann Fraistat (CHI PLAY, 2016)

Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy. - Matthew Berland; Maxine McKinney de Royston; Leilah Lyons; Vishesh Kumar; Derek L. Hansen; Paula K. Hooper; Robb Lindgren; James Planey; Kathryn C. Quigley; Wren Thompson; Elham Beheshti; Stephen M. Uzzo; et al. (ICLS, 2020)

Portrayal: Leveraging NLP and Visualization for Analyzing Fictional Characters. - Md. Naimul Hoque; Bhavya Ghai; Kari Kraus; Niklas Elmqvist (Conference on Designing Interactive Systems, 2023)

The HaLLMark Effect: Supporting Provenance and Transparent Use of Large Language Models in Writing through Interactive Visualization. - Md. Naimul Hoque; Tasfia Mashiat; Bhavya Ghai; Cecilia D. Shelton; Fanny Chevalier; Kari Kraus; Niklas Elmqvist (CoRR, 2023)

The HaLLMark Effect: Supporting Provenance and Transparent Use of Large Language Models in Writing with Interactive Visualization. - Md. Naimul Hoque; Tasfia Mashiat; Bhavya Ghai; Cecilia D. Shelton; Fanny Chevalier; Kari Kraus; Niklas Elmqvist (CHI, 2024)