Player guiding in an active video game. - Brian M. Winn; Wei Peng 002; Karin A. Pfeiffer (IGIC, 2011)

Comparing metabolic energy expenditure estimation using wearable multi-sensor network and single accelerometer. - Bo Dong 003; Subir Biswas; Alexander Montoye; Karin A. Pfeiffer (EMBC, 2013)

Testing group dynamics with a virtual partner to increase physical activity motivation. - Stephen Samendinger; Karin A. Pfeiffer; D. L. Feltz (Comput. Hum. Behav., 2018)

Is Fun For Wellness Engaging? Evaluation of User Experience of an Online Intervention to Promote Well-Being and Physical Activity. - Michael P. Scarpa; Isaac Prilletensky; Adam McMahon; Nicholas D. Myers; Ora Prilleltensky; Seungmin Lee; Karin A. Pfeiffer; André G. Bateman; Ahnalee M. Brincks (Frontiers Comput. Sci., 2021)