Larping (Live Action Role Playing) as an Embodied Design Research Method. - Elena Márquez Segura; Katta Spiel; Karin B. Johansson; Jon Back; Phoebe O. Toups Dugas; Jessica Hammer; Annika Waern; Theresa Jean Tanenbaum; Katherine Isbister (Conference on Designing Interactive Systems (Companion Volume), 2019)

Sensitizing Scenarios: Sensitizing Designer Teams to Theory. - Annika Waern; Paulina Rajkowska; Karin B. Johansson; Jon Back; Jocelyn Spence; Anders Sundnes Løvlie (CHI, 2020)

Playing Cool - Winter Weather's Influence on Location-Based Gaming. - Jon Back; Karin B. Johansson (Proc. ACM Hum. Comput. Interact., 2021)

Edu-larp @ CHI. - Raquel Breejon Robinson; Karin B. Johansson; James Collin Fey; Elena Márquez Segura; Jon Back; Annika Waern; Sarah Lynne Bowman; Katherine Isbister (CHI Extended Abstracts, 2023)

Let's Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds. - Jon Back; Karin B. Johansson; Jonas Hangvar (MindTrek, 2023)

Towards Advancing Body Maps as Research Tool for Interaction Design. - Laia Turmo Vidal; Yinchu Li; Martin Stojanov; Karin B. Johansson; Beatrice Tylstedt; Lina Eklund (TEI, 2023)

Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling. - Karin B. Johansson; Jon Back (NordiCHI, 2024)

Interactive Storytelling for Communities, Heritage and Public Engagement. - Siiri Paananen; Karin B. Johansson; Lars Ailo Bongo; Clara Sayffaerth; Eleftherios Papachristos; Mari Suoheimo; Mikael Wiberg; Jonna Häkkilä (NordiCHI (Adjunct), 2024)

Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice. - Karin B. Johansson; Raquel Breejon Robinson; Jon Back; Sarah Lynne Bowman; James Collin Fey; Elena Márquez Segura; Annika Waern; Katherine Isbister (CoRR, 2024)

Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice. - Karin B. Johansson; Raquel Robinson; Jon Back; Sarah Lynne Bowman; James Collin Fey; Elena Márquez Segura; Annika Waern; Katherine Isbister (ACM Trans. Comput. Hum. Interact., 2024)