Designing exergames combining the use of fine and gross motor exercises to support self-care activities. - Karina Caro; Ana I. Martínez-Garcia; Monica Tentori; Iván Zavala-Ibarra (ASSETS, 2014)

Exergames for children with motor skills problems. - Karina Caro (ACM SIGACCESS Access. Comput., 2014)

Online Learning System to Help People with Developmental Disabilities Reinforce Basic Skills. - Lourdes M. Morales-Villaverde; Karina Caro; Taylor Gotfrid; Sri Kurniawan (ASSETS, 2016)

Designing Visualization Tools to Support Older Adults Care Process. - Amanda Tapia; Jessica Beltrán; Valeria Soto-Mendoza; Karina Caro (ENC, 2016)

Smart spray-on clothing for disabled and older adults in AAL settings. - Jessica Beltrán; Valeria Soto-Mendoza; J. Antonio García-Macías; Karina Caro (PervasiveHealth, 2016)

ExercaveRoom: a technological room for supporting gross and fine motor coordination of children with developmental disorders. - Karina Caro; Jessica Beltrán; Ana I. Martínez-García; Valeria Soto-Mendoza (PervasiveHealth, 2016)

BeeSmart: A Gesture-Based Videogame to Support Literacy and Eye-Hand Coordination of Children with Down Syndrome. - Veronica Lizeth Amado Sanchez; Oscar Iván Islas Cruz; Edgar Armando Ahumada Solorza; Iván Alejandro Encinas Monroy; Karina Caro; Luís A. Castro 001 (GALA, 2017)

Exergames in Individuals with Down Syndrome: A Performance Comparison Between Children and Adolescents. - Adrián Macías; Karina Caro; Luís A. Castro 001; Veronica Sierra; Edgar Armando Ahumada Solorza; Iván Alejandro Encinas Monroy (GOODTECHS, 2017)

FroggyBobby: An exergame to support children with motor problems practicing motor coordination exercises during therapeutic interventions. - Karina Caro; Monica Tentori; Ana I. Martínez-Garcia; Iván Zavala-Ibarra (Comput. Hum. Behav., 2017)

Using the FroggyBobby exergame to support eye-body coordination development of children with severe autism. - Karina Caro; Monica Tentori; Ana I. Martínez-Garcia; Mariana Alvelais (Int. J. Hum. Comput. Stud., 2017)

Patterns for How Users Overcome Obstacles in Voice User Interfaces. - Chelsea Myers; Anushay Furqan; Jessica Nebolsky; Karina Caro; Jichen Zhu (CHI, 2018)

Co-Designing a Classroom Display to Support Behavior Management Plans. - Allison Nicole Spiller; Karina Caro; Gabriela Marcu (CHI Extended Abstracts, 2018)

Towards Extending Social Exergame Engagement with Agents. - Jichen Zhu; Yuanyuan Feng; Anushay Furqan; Robert C. Gray; Timothy Day; Jessica Nebolsky; Karina Caro (CSCW Companion, 2018)

Motivating Adults with Developmental Disabilities to Perform Motor Coordination Exercises using Exergames. - Karina Caro; Lourdes M. Morales-Villaverde; Taylor Gotfrid; Ana I. Martínez-Garcia; Sri Kurniawan (GOODTECHS, 2018)

Understanding the Effect of Existing Positive Relationships on a Social Motion-based Game for Health. - Karina Caro; Yuanyuan Feng; Timothy Day; Evan Freed; Boyd Fox; Jichen Zhu (PervasiveHealth, 2018)

ID4IDS Methodology: Toward Inclusive Design for Individuals with Down Syndrome. - Adrián Macías; Karina Caro; Luís A. Castro 001; Manuel Domitsu Kono (PervasiveHealth, 2018)

Bounce: Designing a Physical Activity Intervention for Breast Cancer Survivors. - Gabriela Marcu; Anjali Misra; Karina Caro; Meghan Plank; Amy Leader; Andrea Barsevick (PervasiveHealth, 2018)

Designing Gamification Technology for and with Students with Behavioral Disorders. - Aidan Toole; Allison Nicole Spiller; Karina Caro; Gabriela Marcu (PervasiveHealth, 2018)

Design and Implementation of a Data Warehouse to Support Decision-Making in a Health Environment. - Simon G. Cornejo; Karina Caro; Luis-Felipe Rodríguez; Roberto Aguilar A.; Cynthia B. Pérez; Luís A. Castro 001 (Res. Comput. Sci., 2018)

Agile Dimensional Model for a Data Warehouse Implementation in a Software Developer Company. - Kathya E. Mercado; Cynthia B. Pérez; Laura P. Lopez-Arredondo; Karina Caro; Luís A. Castro 001; Luis-Felipe Rodríguez (Res. Comput. Sci., 2018)

A Serious Videogame to Support Emotional Awareness of People with Down Syndrome. - Marisela Hernández Lara; Ana I. Martínez-Garcia; Karina Caro (IDC, 2019)

Gesture-based Video Games to Support Fine-Motor Coordination Skills of Children with Autism. - Aurora Ruiz-Rodriguez; Karina Caro; Ana I. Martínez-Garcia (IDC, 2019)

Designing a video game to support climate change awareness in a museum exhibition context. - Jorge Barcena-Vazquez; Karina Caro (CLIHC, 2019)

Blue piece: a web-based tool to provide screening and intervention services for parents of children with autism spectrum disorder. - Rafael Minjarez; Billeh Vega; Karina Bermudez; Karina Caro (CLIHC, 2019)

Supporting Behavior Management with a Classroom Display Providing Immediate Feedback to Students. - Allison Nicole Spiller; Karina Caro; Jonathan Arevalo Garay; Gabriela Marcu (PervasiveHealth, 2019)

Strategies for Inclusion in the Design of Pervasive Computing for Health and Wellbeing. - Gabriela Marcu; Robin Brewer; Karina Caro; Juan Fernando Maestre; Kay H. Connelly; Christina N. Harrington; Jesús Favela (IEEE Pervasive Comput., 2019)

Exploring Player Experience of an Augmented Puzzle and Wearables for Studying Interactions between Parents and Children with Down Syndrome. - Adrián Macías; Karina Caro; Luís A. Castro 001; Jose-Fernando Parra (PervasiveHealth, 2020)

From immersion to metagaming: Understanding rewind mechanics in interactive storytelling. - Erica Kleinman; Karina Caro; Jichen Zhu (Entertain. Comput., 2020)

A performance comparison between exergames designed for individuals with autism spectrum disorder and commercially-available exergames. - Karina Caro; Ana I. Martínez-García; Sri Kurniawan (Multim. Tools Appl., 2020)

Using a Gesture-based videogame to support eye-hand coordination and pre-literacy skills of children with down syndrome. - Karina Caro; Iván Alejandro Encinas Monroy; Veronica Lizeth Amado Sanchez; Oscar Iván Islas Cruz; Edgar Armando Ahumada Solorza; Luís A. Castro 001 (Multim. Tools Appl., 2020)

Move&Learn: an Adaptive Exergame to Support Visual-Motor Skills of Children with Neurodevelopmental Disorders. - Joan Raygoza-Romero; Ariana Gonzalez-Hernandez; Karina Bermudez; Ana I. Martínez-Garcia; Karina Caro (GoodIT, 2021)

Designing a Serious Game to Promote Visitors' Engagement in a Science Museum Exhibition. - Jessica Cordova-Rangel; Karina Caro (MexIHC, 2021)

Emotion4Down: A Serious Video Game for Supporting Emotional Awareness of People with Down Syndrome. - Marisela Hernández Lara; Ana I. Martínez-Garcia; Karina Caro (MexIHC, 2021)

Design, development, and evaluation of a medical system for estimating dosimetry levels in a public hospital. - Eugenio Chiusaroli; Javier Padilla; Oscar Mendez Garcia; Karina Caro (ENC, 2022)

Evaluation of the NOM-035 Smart Manager: A System for Identifying the Psychological Risk Factors Levels of University Academics. - Hans Palafox; Joan Manuel Raygoza-Romero; Christian X. Navarro; Karina Bermudez; Héctor Zatarain-Aceves; Karina Caro (UCAmI, 2022)

Emotions&Care: Designing a Mobile App for Supporting Depression of College Students. - Pedro David Guevara Rodriguez; Mayra Selene Aviña Morales; Arath Zahid Castro De Jesus; Xochitl Hernandez Gonzalez; Brenda Janeth Ramirez Flores; Karina Caro (ENC, 2023)

Current state and trends of the research in exergames for the elderly and their impact on health outcomes: a scoping review. - Irvin Hussein López-Nava; Marcela D. Rodríguez; Juan-Pablo García-Vázquez; Alberto Isaac Pérez-SanPablo; Ivett Quiñones-Urióstegui; Alicia Meneses Peñaloza; Víctor H. Castillo; German Cuaya-Simbro; Josué S. Armenta; Alicia Martínez 001; Wendy Sánchez; Karina Caro; et al. (J. Ambient Intell. Humaniz. Comput., 2023)

Mobile monitoring parents' behaviors for supporting self-management in children with disabilities. - Adrián Macías; Jesus Ramos; Concepción Valdez; Ignacio Garcia; Gabael Paez; Karina Caro; Luís A. Castro 001 (J. Ambient Intell. Humaniz. Comput., 2023)

Effect of an augmented reality app on academic achievement, motivation, and technology acceptance of university students of a chemistry course. - Mónica Silva; Karina Bermudez; Karina Caro (Comput. Educ. X Real., 2023)

Speaker Identification in Interactions between Mothers and Children with Down Syndrome via Audio Analysis: A Case Study in Mexico. - Carlos R. Flores-Carballo; Gabriel A. Molina-Arenas; Adrián Macías; Karina Caro; Jessica Beltrán; Luís A. Castro 001 (Int. J. Hum. Comput. Interact., 2023)

Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors' Engagement in a Science Museum Exhibition. - Jessica Cordova-Rangel; Karina Caro (Interact. Comput., 2023)

Using Emotion4Down: Evaluating the Design of a Serious Video Game for Supporting Emotional Awareness with People with Intellectual Disabilities. - Marisela Hernández Lara; Ana I. Martínez-Garcia; Karina Caro (Interact. Comput., 2023)

Designing and evaluating Reto Global, a serious video game for supporting global warming awareness. - Jorge Barcena-Vazquez; Karina Caro; Karina Bermudez; Héctor Zatarain-Aceves (Int. J. Hum. Comput. Stud., 2023)