UB1 - a recurrent neural network based parallel machine for solving simultaneous linear equations. - Donald L. Hung; Antonio Arsgao; Jorge L. Silva; Eduardo Marques; Karl Hillesland (SBRN, 1997)

Architecture and design of a hardware accelerator for efficient 3D object recognition using the LC method. - Donald L. Hung; Karl Hillesland; Jun Wang 002 (Inf. Sci., 2001)

Nonlinear optimization framework for image-based modeling on programmable graphics hardware. - Karl E. Hillesland; Sergey Molinov; Radek Grzeszczuk (ACM Trans. Graph., 2003)

A space-efficient and hardware-friendly implementation of Ptex. - Sujeong Kim; Karl Hillesland; Justin Hensley (SIGGRAPH Asia Sketches, 2011)

Compute for graphics. - Karl Hillesland (SIGGRAPH Asia Courses, 2012)

OpenGL: the DirectX perspective. - Karl Hillesland (SIGGRAPH Asia Courses, 2012)

OpenGL and DirectX. - Karl Hillesland (SIGGRAPH ASIA Courses, 2013)

Deferred Shading for Order-Independent Transparency. - Karl E. Hillesland; Bill Bilodeau; Nicolas Thibieroz (Eurographics (Short Papers), 2014)

GPU compute for graphics. - Karl Hillesland (SIGGRAPH ASIA Courses, 2014)

Simulation and rendering for millions of grass blades. - Zengzhi Fan; Hongwei Li; Karl Hillesland; Bin Sheng (I3D, 2015)

Velocity-based modeling of physical interactions in dense crowds. - Sujeong Kim; Stephen J. Guy; Karl Hillesland; Basim Zafar; Adnan Abdul-Aziz Gutub; Dinesh Manocha (Vis. Comput., 2015)

Texel Shading. - Karl E. Hillesland; J. C. Yang (Eurographics (Short Papers), 2016)